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Mineral Mining SimulatorNewsv0.5.15 - Sales Demand Rebalanced, Employee QoL Update and More
Major update

v0.5.15 - Sales Demand Rebalanced, Employee QoL Update and More

Mineral Mining Simulator · published 28 May 2026, 09:27 UTC · build 23447640

All newsPlayers around this dateRead on Steam

Hi miners, 😄

Thank you very much for your continued support, bug reports, and feedback. In this update, we are focusing on several quality-of-life improvements based on player experience, especially around Sales Location demand balancing, employee handling, train and utility upgrades, and supply purchasing convenience.

We have also included several bug fixes related to Supply Rack state saving, crate behavior in the train, and clearer employee idle information.

Here is what is available in the latest version.


Improvements

1. Sales Location Demand Rebalanced

We rebalanced Sales Location Demand so early areas will no longer request high-grade gems.

Demand has now been adjusted based on the availability of higher-grade gems from each Sales Location access level. This should make progression feel more reasonable and better aligned with what players can actually produce at that stage.

For players who already received high-grade gem demands in early areas, you can refresh the demand to get the updated version.

2. Unstuck Button Added for Employees

We added an Unstuck button for employees.

Based on reports from players, there are situations where an employee can get stuck and the only way to recover them was by reloading the game. With this new button, available in the Employee Menu, players can now unstuck employees individually.

When an employee is unstuck:

  • Their current task will be interrupted

  • They will be teleported back to their starting position

  • After that, they will recheck their configured work algorithm and continue based on their current settings

3. Employee Task Information Updated for Box Merge

We added new Employee Task Information to explain the box merge ability for the Rack Supply Stocker task.

This should help players better understand that this task can also handle merging partially filled boxes as part of its workflow.

4. Upgrade Popup Now Supports Upgrade to Maximum Available

The Train and Utility upgrade popup now includes an option to upgrade directly to the maximum available level.

This means players no longer need to repeat upgrade confirmations one by one. The system will automatically consider:

  • Your current money

  • The highest upgrade level currently accessible based on your player level

This should make the upgrade process much faster and more convenient.

5. New 1x1 Slope Conveyor Variant Added

We added a new 1x1 Slope Conveyor variant.

This was added based on community feedback, as shorter slope conveyors are still needed as an additional variant for more flexible and varied layout building.

6. Added +10 and +1 Buttons in the Supplies Menu

We added Add to Cart +10 and Add to Cart +1 buttons in the Supplies Menu.

This should make purchasing larger quantities much easier without requiring repeated clicks for every item.

7. Added Hover Information for the Storage Machine

We added hover information to the Storage Machine to explain that players need to use an Automated Supply Station if they want to retrieve items stored inside it.

This was added because many players did not realize this functionality, as it was previously only shown in the machine description at the time of purchase.

8. Survey Mining Spot Hover UI Improved

We improved the Survey Mining Spot hover UI by widening the information area, making it easier to read which items and grades are currently shown.

This should help players check survey results more clearly when hovering over a mining spot.


Bug Fixes

1. Supply Rack Box Fill State Now Saves Properly

Fixed an issue where the Supply Rack did not save the Box Fill state after loading the game.

2. Crate Sinking in Train Fixed

Fixed a bug where crates could sink inside the train if they were placed too quickly.

3. Employee Idle State Information Improved

Fixed a condition where certain employee states would only display as Idle without providing clearer information about why the employee was idling.

4. Controller Navigation in Tutorial Popup Fixed

Fixed an issue where controller navigation did not work properly in the Tutorial Popup.

5. Mirrored Core Drill Machine Placement on Temporary Mining Spot Fixed

Fixed an issue where the Mirrored Core Drill Machine could not be placed on a Temporary Mining Spot after neutralizing a Toxic Gas Leak.


Once again, thank you very much for your support, feedback, and reports for Mineral Mining Simulator. We will continue reviewing player input and improving the game step by step based on feasibility and impact.

If you encounter bugs or defects, please report them through the in-game report feature or through the Steam Discussions page. Suggestions are also always welcome and help us make the game better over time.

See you in the next update!

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