Mineral Mining Simulator · published · build 25119610
Hi miners, 😄
Thank you very much for your continued support, reports, feedback, and suggestions.
After several recent updates focused on expanding late-game content and improving performance, this update focuses more on making larger mining operations easier to manage.
We have added more employees for higher-level progression, expanded Machine Management with direct process speed controls, extended Delivery Train capacity upgrades, and improved several management and information systems throughout the game.
There are also several building and visual fixes included in this update.
Here is what is available in the latest version.
The maximum available employee roster has been increased from 20 to 30 employees.
The 10 additional employees become available gradually throughout the later progression, from Level 22 up to Level 40.
This gives larger mining operations more employees to recruit as production areas, delivery routes, and automation continue to expand.
Supported machines can now have their process speed changed directly through Machine Management.
Each supported machine card now includes a process speed control with:
Slow
Medium
Fast
Previously, changing process speed required interacting directly with the machine or its monitor.
This can now be handled centrally through Machine Management, making it easier to adjust multiple production lines without walking to each machine individually.
Delivery Train capacity progression has been expanded with five additional upgrade levels.
The new capacity upgrades are:
3,250 capacity — available from Level 32
3,500 capacity — available from Level 34
3,750 capacity — available from Level 36
4,000 capacity — available from Level 38
4,250 capacity — available from Level 40
These upgrades are available through the existing Delivery Train upgrade system and apply across all currently available Delivery Trains.
This extends Delivery Train progression up to the current maximum player Level and provides additional carrying capacity for larger late-game production volumes.
Employee Management now includes additional filters to make larger employee rosters easier to navigate.
Players can filter the employee list by:
All
Hired
Not Hired
Each category also displays the number of employees currently included in that group.
The All category remains the default when opening Employee Management.
Core Drill information now provides clearer details about the Grades that can be obtained from a mining spot.
Instead of only showing a possible Grade range, the tooltip can now display the effective chance for each available Grade.
For example:
Grade C 94% · Grade B 3% · Grade A 3%
This provides a clearer picture of the actual Grade distribution available from the selected mining spot.
Grade information shown through the related Survey information has also been aligned with this calculation.
Supply Stations using a specific commodity limit now display the commodity name alongside the existing item icon.
This makes it easier to identify which commodity is currently assigned to each Supply Limit without relying only on the icon.
Fixed an issue where the transparent placement preview could physically push nearby boxes while moving or placing Machines, Racks, or Platforms.
The placement preview will no longer disturb box stacks while being moved through an occupied area.
Normal placement restrictions will continue to apply when an object cannot actually be placed in that location.
Fixed cases where a Platform could still be moved or repacked while supported objects were placed on top of it.
Platforms now detect these objects more consistently and will prevent moving or repacking while the Platform is still obstructed.
This also improves placement checks involving several objects that previously could be overlooked by the building system.
Adjusted the lighting behavior of Machines, Platforms, Boxes, Racks, Employees, and several other objects when positioned close to certain light sources.
Objects should no longer appear excessively bright or washed out when placed near strong lights.
Additional material and lighting adjustments have also been made to provide more consistent object lighting throughout mining facilities.
Thank you again for your continued support, reports, and feedback.
As mining operations continue growing toward the later Levels, we will keep reviewing ways to make employees, machines, transportation, and production systems easier to manage.
We are also continuing to review progression, usability, visual quality, and performance based on internal testing and the reports you share with us.
If you encounter any issues or unexpected behavior, please report them through the in-game report feature or through the Steam Discussions page so we can investigate further.
See you in the next update!