This will be the 91st week devlog. It's going to be a short one because the list of what I worked on wasn't very long. It was just Orros 1.2.
To follow my personal projects and the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
---Orros 1.2Sorry about the heavy censoring, trying to prevent spoilage. The chapter is coming long, and I am planning to have the text content done next week. I gave customers on DriveThruRPG a timeline of 4-8 weeks for each content update and I'm on week 6 going into week 7. So I want to make sure to hit that self imposed deadline if I can help it. Been playing too many new games. :PThe Templates chapter will be covering templates for six different ranks of opponents / non-player characters, how to empower them, what their roles are, where they fit into the roleplay environment, and how the game master can use them to construct complexes, layers, and missions.. As well, Mundane collateral citizenship.It'll also be covering special tools that the villain's get to manipulate and counter heroes. Tools they have access to for special abilities. Include a table of gadgets they might have in their arsenal or equip their lesser ranks with. Also, some power artifacts, and other tables of content. In fact, I've written what I feel is too MUCH content, and I'll be cutting it down before the 1.2 release to streamline things. I'll keep the other stuff to reframe in other chapters which might fit them better, like equipment and gadgets.---- Pawn AI