It's only been a few days since the last devlog post, but its devlog 88. To be entirely honest, I'm still playing Aniimo and kind of addicted to it. I might be doing that quite a bit this week as well. XD
To follow my personal projects and the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
---Side ProjectsAnother vibecoded attempt at a metaoptimizer. This one works much better than the last attempt, with more meaningful results. Its a different kind of problem class than the millennium prize problems, because a solution found in the metaoptimizer can improve the metaoptimizer. Its recursively self-improving.This is a crude 3D model in blender I was making for a top down wave shooter (think Vampire Survivors, but from the early 2000's in Flash). This "Megagun" would should projectiles in about 10 different ways. Each of the objects you see here would be independently stacked and rendered emmisively to make I know that model is kind of simple, so here is a render of a glass cube I made, also in blender.---- Pawn AI