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Cindervale IdleNewsCindervale Idle v0.9.122 - Artwork, Slayer, QoL and bugs
In-game event

Cindervale Idle v0.9.122 - Artwork, Slayer, QoL and bugs

Cindervale Idle · published 5 Sep 2026, 07:38 UTC

All newsPlayers around this dateRead on Steam

Hey guys, thanks for sticking around! And I really appreciate everyone reporting bugs, and leaving their feedback. We have a pretty big update this time around, adding new artwork for every single item, reworking slayer UI and rewards, fixing issues with guilds and some more cool updates.

Slayer

  • Reworked the Slayer panel so everything fits on one screen.
  • Added art for every perk and portraits for all five masters.
  • Changed slayer points to scale with the master you are working for. Higher masters give more points per bounty.
  • Increased perk costs.
  • Added level requirements to perks at Slayer 1, 35, 50 and 75.
  • Added new perks based on monster families, plus the Slayer's Mark.
  • Added the Shard Cache, so combat shards have something to spend on.
  • Added auto continue, so bounties keep going without returning to the Slayer tab.

Guilds

  • Changed guild quests to name the specific job, such as "Mine 40 Iron Ore" instead of "Gather 25 mining items".
  • Added supply orders, which ask for several items at once.
  • Added a timer to the quest board to show when quests reset.
  • Changed the quest board to reset at midnight every day, finished or not.
  • Fixed the Nightmarket giving no quests at all. It now also takes goods and gold.
  • Added supply orders to The Furrow.
  • Renamed every guild shop item and rewrote the descriptions to say what you get.
  • Fixed guild shop items that did nothing when bought.
  • Rebalanced guild shop rewards so a token is worth the same at every guild.

Combat and Loot

  • Changed every hunting beast to drop its own hide, such as Lynx Pelt and Mammoth Hide. These are used in Cooking, Alchemy and the tannery.
  • Fixed Ironfang not dropping Ironfang Claws.
  • Renamed several drops to match the item they actually are.
  • Added a combat enchant for emerald jewellery, Man-at-Arms.
  • Fixed the enchant screen only showing skilling gear. It now shows combat gear as well.

Alchemy

  • Added reagent counts to transmute recipes.
  • Fixed Arcane Dust running off the edge of its card.

Art and Interface

  • Added painted art for all 687 items.
  • Fixed rings showing a white circle in the middle.
  • Changed the in game menu to a grid.

If you encounter any issues or bugs with the new art just leave a report. Thanks again for everyone's support and reports.

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