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Cul-De-SacNewsSome Quality of Life changes, Small Feature additions, and Bug Fixes
Game update

Some Quality of Life changes, Small Feature additions, and Bug Fixes

Cul-De-Sac · published 6 Oct 2026, 05:42 UTC · build 25743816

All newsPlayers around this dateRead on Steam

Additions:

  • Added separate brightness and gamma sliders for when you're dead vs when you're alive.

  • Added burn material count to the Tab menu in game.

  • Added equipped perks to the Tab menu in game.

  • Dead Players

    • Helpful items are easier to see, now featuring the white outline normally only seen while hovering over an item before picking it up.

  • Perks:

    • Handy Buff:

      • Players with Handy can now see the crafting bench and scrap through walls.

    • Hunter Rebalance:

      • Players with Hunter can now see all mission critical items through walls, including keys, burn materials, lighters, candles, and the offering bowl.

      • Instead of a 25% boost in XP, you now have 5% gain in XP. This bonus XP only applies if you selected the perk at the beginning of the game, not if you are awarded it during the game.

    • Medium:

      • The Medium perk is now red (and the skeleton key perk is now blue).

Changes:

  • Rearranged the graphics settings menu.

  • Updated NVIDIA graphics settings to latest plugin version.

    • Brought back image scaling options, and expanded DLSS options and Frame Generation options.

  • Player In Game Nameplates:

    • Nameplates above other players' heads are now always visible without hovering over them, and will shrink and disappear as you get farther away from them.

    • Nameplates are slightly smaller than they used to be.

  • Changed the level selected indicator to be more obvious.

Fixes:

  • Changed the Altar Simplified Interaction to require three separate clicks instead of attempting the entire interaction in one go.

    • This is hopefully going to prevent some issues where stacked interactions can bug out the game in unintended ways.

    • Also added a failsafe that will force the game to be won in case unintended behavior does occur.

  • Fixed an issue with hiding in the bathtub where sometimes trying to hide and unhide too quickly caused you to temporarily get stuck in the tub until the server caught up with the state of the hiding place. This should make hiding in the tub more responsive.

    • Also changed the behavior of hiding in tubs to allow multiple people to hide in the same tub.

  • Fixed an issue where the physics simulation of inventory items dropping on death would desync the location, causing items to be in different places for different people.

  • Fixed an issue where perks that grant you x-ray vision for certain things would sometimes not enable properly.

  • Fixed an issue where people on different versions of the game could join each other.

  • Although rare, you can sometimes die in the bathtub hiding spot from an event. Fixed an issue where you couldn't escape the tub as a dead player.

  • Fixed an issue where your perk wouldn't enable properly if you were a client and did not reselect/select a new perk before starting the round.

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