Cul-De-Sac
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
315 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
315 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | The Neighborhood Expansion Update (Complete) Additions: · New Tutorial Mode: · This mode is a guided playthrough of a real round, with the exception of death being disabled. All the usual scares and hunts are still enabled, however. The tutorial map will include question mark triggers that explain various items in the game. · This "Guided Playthrough" system can be enabled for regular single player games, as well as in multiplayer and is… | 22430329 | |
| Major update | The Neighborhood Expansion Update (Part 3) Additions: · New Side Quest: Scene of the Crime · Somewhere on the map will be the scene of the crime, only locatable by using UV to find the blood pool. · By using 5 burn materials and a lighter, you can burn the confession note at the crime scene for extra XP, as well as gain an extra bonus perk for the round. · The ghost lowers power level down a few points. · Added New Usable Items: · Scrap… | 22354329 | |
| Game update | Even MORE Fixes! Changes: · Burial site is now just a mound instead of a fire ring. · Sheds can now be locked, with the key spawning somewhere inside the house. · Ghost AI tweaked. · Most percentages for chances of attacks have been increased. This change in addition to the fixes with power level not modifying correctly and the ghost's inability to move most of the time should hopefully ramp up the activity in… | 22251085 | |
| Game update | The Neighborhood Expansion Update (Part 2) - FIXES Changes: · Drastically reduced the amount of foliage in the level. · Doors have a slightly lowered chance to be locked, and can now be unlocked without a key if opening from the inside. · Increased shovel spawns to 4. · Reduced the amount of dirt piles that spawn overall. Fixes · Fixed a bug where the flashlight wouldn't spawn for your player. Engine · Enabled Nanite for most objects in the gam… | 22241948 | |
| In-game event | The Neighborhood Expansion Update (Part 2 / BETA BRANCH ONLY) Welcome Back! It's been almost a year since my last update, but I'm hoping to get back into the swing of it and trying to bring Cul-De-Sac up to speed with some new ideas I've been collecting for a while. This update is a continuation of the Neighborhood Expansion Update. I've made some drastic changes (and some potentially controversial removal of features), but I do have a plan, and there wil… | 22228855 | |
| Game update | Neighborhood Expansion Fixes Fixed: · Key pickup sound effect now localized to area instead of being played uniformly to everyone, regardless of position on the map. · Items could sometimes be thrown under furniture / vehicles. Now there are blocking volumes to ensure that items don't become unreachable. · New stalking ghost event is now only visible and audible to the player being affected. | 19041590 | |
| In-game event | The Neighborhood Expansion Update Welcome back to the neighborhood! This update revolves around making the map a little more interactive, while also preparing for a potential map expansion / new exploration mechanics. In addition, I've upgraded the game from Unreal Engine 5.3 to 5.6. Big jumps in versions are always a little risky, but I think I've ironed most of the glaring issues out. If you come across crashes, please feel f… | 19040027 | |
| In-game event | The Personality Update New Voice Lines · The ghost has a few more voice lines and there are some new circumstances in which specific lines will play. · The player now has a few voice lines that play to help guide the player along with certain tasks (such as indicating when enough burn materials have been collected, when the nexus activates, etc.) Behaviors / Attacks · Attack - Behind the Door: · Similar to a regular… | 18865592 | |
| Game update | Minor UI Fix Minor UI Fix Fixed an issue with the master volume slider not working as intended. | 18599006 | |
| Game update | Small Change Added a mandatory EMF spawn that shows up in the world and can be seen on the map UI. · Early Look: The next update will be addressing new ghost abilities / behavior. There is one new sub-type of phantom attack that may appear now. | 16899536 | |
| Major update | The Progression Update Today is a very exciting day! This update brings new content and features to Cul-De-Sac. This has been a very long awaited update for me because up until this point, I've been in optimization purgatory trying to get the game in a stable state, running decently enough and functionally well in a multiplayer setting. Now we're on to the fun stuff that will flesh the idea of the game out even more… | — | |
| Game update | Multiplayer Improvements Update (2/?) Today's patch will be continuing the focus on multiplayer improvements, as well as some general game optimizations not related to multiplayer specifically. With this patch I'm officially taking multiplayer out of "Experimental" and putting it into "Beta"! There will of course still be further improvements and tweaks to the net code but I think I'll be comfortable with calling multiplayer an off… | — | |
| In-game event | Multiplayer Improvements Update Hey everybody! It's been a busy last few weeks/month. I've been trying to wrap my head around all this multiplayer / networking shenanigans, attempting to reduce network bandwidth usage to allow for a more playable experience on multiplayer. I've combed over all the network code trying to figure out any optimizations I can make, mostly offloading a lot of functionality to client side, only tryi… | 16516213 | |
| Game update | Tutorial Update It's been a while! Now that the Halloween season is over, the game has had a small boost in players in the last week. This has given me an opportunity to get more feedback, and today's update mostly revolves around the game's tutorial. There are also a few game play and UI tweaks in this update too. Tutorial Tweaks · You can no longer die during the tutorial. Instead, a pop-up info box will let… | 16273880 | |
| Game update | Minor UI Fix Hey all! It's been quite a while since last update, and unfortunately today's update is very minor, only including a small UI fix to allow the Mouse Sensitivity option to be lowered than it used to be able to. I'm hoping that once the summer is over I can get back into the groove of working on Cul-De-Sac again (I've been spending a lot of time doing IRL work at home). I do plan on having at lea… | 15194698 | |
| Game update | Nexus Point Bug Fixes Super small update, fixing some bugs with the new Nexus Point update. Fixed: · Nexus Points not replicating properly for clients in a multiplayer game. · Few minor performance optimizations with Nexus Points and the Nexus Barricade at the church entrance. | 13628021 | |
| Game update | The Nexus Point Update Minor feature update this weekend! Today's update focuses on improving the core game loop, as well as some polish on various cosmetic elements including the in game HUD and main menus. Added Features: · "Deep Breath": This ability allows you to dispel a phantom jumpscare (not a hunt) that's ready to attack you, provided you have one queued up. Additionally, if you have an elevated heart rate al… | 13625205 | |
| Game update | VRAM Optimizations for Fatal Error Crashes (hopefully!) This update is fairly large (compared to the game size) due to changes in most of the textures of the game. I had a few users posting Fatal Error crashes due to VRAM over-utilization. I've modified a lot of textures to hopefully mitigate these issues and stop most of the fatal errors from occurring. If you continue to have these, please let me know! The best place to find me is at the game's of… | 13599106 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.