Cul-De-Sac · published · build 25381532
New Death Role
Upon death in a multiplayer game, you no longer spectate other players. You are now able to walk around and help locate items as an entity.
New Modifiers
Change the Candle Spawn Rate
Change the Lighter Spawn Rate
Change the Scrap Spawn Rate
Presets for different difficulties / challenges
User Interface
Quality of Life Changes to Graphics Settings
Added brightness slider.
Added gamma slider.
Note: With the addition of the brightness and gamma settings, I've went ahead and reverted my own custom settings per map
Expanded the raytracing options to allow for full disabling of ray tracing.
Off: No Raytracing (New Default)
Low: Software Raytracing
High: Hardware Raytracing (Requires NVIDIA RTX or AMD Equivalent)
Changed the text on the invite friends button to reflect that you can close the friends menu.
Alphabetized friend list for ease of finding who you're looking for.
Added new music to the music player.
New Defense Item!
Salt Bomb
Crafted at the work bench for 3 scrap.
Maximum carry limit: 3.
Can be thrown at the ghost to temporarily stun her.
Note: Salt Bombs do not have any effect on her phantoms. You need to use deep breath for those!
The Ghost (Susie Black)
The ghost model has been replaced with a custom made asset with brand new animations and appearances.
Susie's eyes glow red for her true form that everyone can see. Her eyes will not glow if you are looking at a phantom, which only the targeted player can see.
The ghost AI and behavior has been completely overhauled.
Susie will cycle through three distinct phases: Passive, Scouting, and Hunting.
While passive, she will be invisible and moving slowly around the map, generally in the area of her item. During this time, phantom events will be frequently occurring. If she enters scouting or hunting phases, events will be halted and destroyed.
At semi-random intervals, she will enter the scouting phase. Here, she becomes visible and start to patrol around the map. Her route is randomized, and she can start and end from anywhere.
If she spots a player while scouting, she immediately enters hunt mode and will chase the closest player she finds.
Hunting will last between 45 and 90 seconds. Successfully attacking a player will immediately send her back into passive. However, if she finishes a hunt without attacking anyone, she will have a small percentage chance to go back to scouting. Otherwise, she will become passive again.
Susie will slowly accelerate her running speed during a hunt until she reaches 1.5x her base hunt speed.
Ghost events / phantom attacks have been reworked. There are now more variations in events.
Most damaging events will react in a similar manner as before where she will race toward your position from her location when you spot the event. However, now she will advance toward her target in teleporting bursts, moving along a valid path instead of through walls and objects. It's incredibly difficult, but if you have your deep breath ability ready and spot the event from far enough away, there is a small gap of time where activating your ability will prevent you from taking damage. The speed at which the deep breath / blink has been increased to give you a better chance at succeeding.
UnPleasant Valley
Changed the orientation of some doors / gates for easier navigation through the map.
Nocturne Hollow
Made more optimizations to hopefully eliminate GPU crashes that were happening sometimes. These same optimizations should also hopefully improve FPS counts for most players.
Gameplay:
Door keys will now be removed from inventory and destroyed when used. This behavior may revert in the future if doors being re-locked becomes relevant to future updates.
When placing any item (or throwing a salt bomb), you will automatically re-equip another one of that same item if you have multiple in your inventory.
You now have the option to enable or disable "Guided Play' from the pause menu during the game.
Experience and Money:
XP and Money gain rates have been adjusted, and also now take into consideration the modifiers applied to the current round (i.e. making the game harder will yield more XP and Money, etc.)
Currently, XP usage is still limited to perk unlock levels while money has no usage right now. Future updates may expand more on the XP and leveling system, and money is planned to be used for buyable cosmetic items for your character once the character customization update is complete (next update).
Fixed an issue with lights not being able to flicker properly when the ghost interacted with them.
Fixed an issue with the UV flashlight sometimes not lighting up the blood splatter path.
Fixed an issue with the UV light being smaller than intended.
Upgraded to Unreal Engine 5.8.