This update improves important UI pieces like floating combat text, a new mission tracker, team frames, rewards, crafting and more. Tournaments get a brand new bracket for spectators, the Mastery Awakening now opens on a wheel, and the game client should run a lot smoother.
Floating Combat Text Damage and heal numbers now stay sharp at every UI scale, heals get a proper + sign, and words like "Miss" no longer shrink as they fade.
New Mission Tracker
The tracker on your HUD shows each mission's rank, progress rings, counts and bars. Hover a mission to untrack it, or untrack them all at once. Your second tracked mission no longer gets hidden.
Map Name Banner
Arriving on a map now shows its name on a banner with the zone's icon, and the emblem of the village that captured it.
New Team Frames
Each teammate shows their level, a health bar, a crown for the leader, and whether they're far away or fainted. Leader actions are in a right-click menu, and leaving the team asks first.
Rewards
Items you receive are revealed with a glow, their rarity and what kind of item they are. Long reward lists show in two columns.
Crafting
Recipes are sorted by what you can make right now, with how many you can make, what's missing, and why a recipe is locked. Crafting categories sit on side tabs with your level in each.
Right-Click Menus in the World
Furniture, workbenches and NPCs share one cleaner menu. NPCs show their level and your Bestiary progress, and the menu tells you to walk closer when you're too far away.
Item tooltips now show what an item sells for
Restyled Titles window
Restyled approval poll
Pressing Escape on the approval poll now means "Ask me later".
The Village and Guild Manage pages now use the same side tabs as Settings
Spectators get a brand new bracket window. Rounds are laid out in the order they're actually played, with the live and next matches marked, eliminated ninja greyed out, and the banned jutsu, items and modifiers listed beside it.
Once a tournament ends, everyone on the map can see the final bracket for 45 seconds
The tournament countdown and "Battle Start" art are drawn more smoothly
The Mastery Awakening now opens on a wheel of the five chakra natures, with Taijutsu, Medical and Weapon below, and nothing chosen. Pick one to begin its trial.
Fixed the Mastery Awakening sometimes giving you a different mastery than the one you picked
Smoother Client
Textures no longer reload while you're idle, things off screen aren't drawn, lights are drawn together, and hundreds of small costs were cut from every frame. Busy areas like the Leaf Village should feel noticeably smoother.
(Backend) Faster Server
Hundreds of small costs were cut from the server's busiest work, like movement, projectiles and pathfinding.
Name lookups (like house guests, spouses and mentors) no longer freeze the game while they load
New Hallowen Cosmetic Rewards
Purple Formal Suit
Purple Formal Pants
Orange Formal Suit
Visit the Scratch Card Shop in Kinsen Quarters to buy Scratch Cards and win big money! (If you're lucky, terms & conditions apply, any loss of ryo is non-refundable, ninja are advised to bet safely)
Added New Cash Shop Items:
Leaf Uzushi Pants
Mist Uzushi Pants
Sand Uzushi Pants
Red Uzushi Pants
Green Uzushi Pants
Gaslock Eye Mask
General Premium Hairstyle
Lover Boy Premium Hairstyle
Art Credits (@Kvaset 🪽 @Luu)
Mount Rework
We want to encourage more mount variety and give players the freedom to ride the mounts they like most, without feeling pressured to pick a particular one just because it has better stats. To support this, we’re balancing mounts across the board, giving you more freedom to choose a mount that suits your character and style.
Starter Mounts (Boar, Coyote, and Wolf): 40 Move Speed and 80 second duration.
Ground Mounts: 70 Move Speed and 80 second duration.
Flying Mounts: 80 Move Speed and 80 second duration.
Flying mounts will retain their current Move Speed to account for their inability to jump. In practice, ground mounts are still faster when using jumps to travel.
Updated Gentle Fist Justu Visuals + Jutsu Icons
Majority of the Gentle Fist kit now follows a consistent color palette and glow effect, helping distinguish its jutsus and mastery from other jutsus styles while giving Gentle Fist a more distinctive and recognizable visual identity.
Mount Whistle cast time reduced from 5 to 3 seconds.
Mount Whistle can no longer be casted while running.
Piercing projectiles can now hit players again
A boomerang-style projectile used to hit NPCs on the way out and back, but players only once. Now a projectile hits again when you leave it and come back in.
Chat: Enter now takes the highlighted name
Typing @shi and pressing Enter becomes "@Shidori ", so you can keep typing. Names typed in full are still sent as they are.
No new events can start during a server shutdown countdown
The countdown also tells you what it's waiting on if it takes longer than expected.
(Devs) New delayed spawn origin modes for projectiles and AoEs
Keep the original position with the caster's new facing, or the new position with the original aim.
(Devs) Editors check for unsaved changes much less often, so they're lighter to keep open
Fixed fire tiles leaving players standing at 0 HP and unable to be hit
Fixed NPCs on a map sometimes skipping their turn when another NPC gave up on a blocked path
Fixed GM auto tournaments always being 1v1 with a level range no one could enter
Fixed players sometimes appearing blank after going fullscreen, teleporting or warping
Fixed pressing Escape on a warning skipping it
Fixed leaderboard ranks and its last page
Fixed the minimap and fishing bar at UI scales above 100%
Fixed the Use Workbench option
(Devs) Fixed the mission editor losing Not Shareable, Secret and objective target pools
(Devs) Fixed the Max Maps + button in Live Server Properties