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DreadweaveNewsPatch Notes: Update 0.12.1
In-game event

Patch Notes: Update 0.12.1

Dreadweave · published 18 May 2026, 13:42 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, today is another update for the demo version. We’re looking forward to your feedback!

Updates

  • Continued optimization work - updated HLOD settings, added culling for various small objects on the map, reduced vegetation draw distance, and other improvements.

  • Added new weapons — AK-74U, AS Val, AKMS.

  • Added first 3 weapon attachments — PSO optical scope, PBS suppressor, and Kobra collimator sight.

  • Added armor to the game - Militia Vest, Standard Body Armor, Police Body Armor, Scavenger Vest, Military Armor BZh-1, Stalker Vest MK1, Spetsnaz Assault Armor, Military Armor BZh-2. Also added a gas mask that increases time on the Backside, and a headlamp that boosts the regular flashlight.

  • Added game balance calculation logic. Monster spawn chance increases/decreases based on mission success, number of deaths, number of Creature encounters, and other factors. Difficulty does not change instantly after a single failed mission.

  • Some monsters now move in a zigzag pattern instead of only in a straight line.

  • Monsters on the Backside now appear as large dots on the detector, loot boxes as small dots.

  • Added teleportation sound for the Reaper.

  • Removed extraction timer reset when a monster attacks the player near the hatch.

  • Added armor durability (armor provides no protection at zero durability).

  • Added gameplay mechanic hint tooltips.

  • Bandit NPCs now carry different weapons (pistols, shotguns, assault rifles) which can later be found on their corpses. Bandits also drop ammo matching their weapon type on death.

  • Added random bandit group spawns that patrol toward different points across the map.

  • Updated the ammo indicator — added fire mode display, ammo icon, and caliber label.

  • Added system notifications in the bunker when skill points are earned or new items are unlocked in the shop.

  • Added several Steam achievements and their unlock logic.

  • The detector now emits an audio signal when the Creature is nearby.

  • Updated the player journal image.

  • Removed wind on the Backside - trees, grass, and bushes no longer sway.

  • Added water damage - players who fall into the water at the port take damage and die.

Fixed

  • Fixed a bug where dialogues continued while the game menu was open.

  • Fixed a bug where the camera did not shake when firing the secondary weapon.

  • Fixed player overweight not affecting crouch speed; also fixed crouch speed calculation.

  • Fixed a bug where hands would jitter at critical overweight - the player can now move at very low speed even at maximum overweight.

  • Fixed collisions on electrified wire on the Backside; also fixed a bug where large wire was not dealing damage.

  • Fixed a bug where items could be used while reloading or switching weapons, sometimes causing the weapon to freeze and disappear.

  • Fixed selected FOV not being applied when aiming.

  • Fixed a bug where the detector was detecting stashes on the Backside.

  • Fixed ammo counter not updating when picking up ammo from loot boxes or dropping ammo on the ground.

  • Fixed closed doors in houses.

  • Adjusted landscape LOD distances.

  • Removed abruptly cutting music on the otherside.

  • Fixed item icons in the shop.

  • Fixed a bug where not all graphics settings were updated when changing overall quality.

  • Fixed missing weapon images in the inventory.

  • Fixed lighting near lanterns in the bunker basement and added generator sound.

  • Fixed a bug where rotating items in the inventory was not possible while a melee weapon was selected.

  • Removed all loot boxes from the first quest.

  • Fixed a bug where the energy icon was not displayed after drinking coffee.

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