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DreadweaveNewsPatch Notes: Update 0.12.8
In-game event

Patch Notes: Update 0.12.8

Dreadweave · published 1 Sep 2026, 15:14 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! Here's another update, thank you all so much for the feedback, both here in the community and on Discord. It really helps us catch critical issues and other rough edges, so please keep it coming.

This update overhauls player speed, armor and stamina balance, adds the tenth quest "Time Served" along with new gear, medicine and achievements, improves monster and bandit behavior, and fixes a broad range of quest, map and interface bugs.

Updates

Balance

  • Reduced weapon durability loss when shooting.

  • Increased player speed by 5%.

  • Reworked the player speed calculation, fixed bugs with overload, skills, negative effects, and a combination of everything at once.

  • The rate at which heart rate rises while walking and sprinting reduced by 10%.

  • Added all skills of the physical branch. The "Body Adaptation" skill now gives a 15% reduction in stamina consumption while sprinting, and the "General Training" skill increases total stamina by 15%.

  • Increased armor, also reworked the calculation of armor durability loss; previously armor did little to protect from damage. Helmet durability decreases 4 times slower than armor durability.

  • Reduced weapon durability loss when shooting by about 50%.

Quests

  • Added the tenth quest "Sentence Served" (for now you'll have to replay the last quest; for some players the switch to the new quest worked incorrectly, so it's more reliable to do it this way).

  • Added an additional check for the absence of a quest at the start of the mission; for some players the quest could disappear.

  • Reworked the bed crafting after the quest "Welcome Home"; you only need to pick up a special item and build with it. Some players spent resources on other crafting and the quest could get ruined.

  • Changed the calibration block item.

Map

  • Changed the saving of the time of day; while the player is in the Underside, this time doesn't count in the real world, also fixed several bugs.

  • Fixed the collisions of fences and playground items so that shots pass through them.

Inventory

  • Added the missing monster loot.

  • Added the ability to sell casings.

  • Added the "Gas Mask Pouch" rig, which gives 4 inventory cells and 1 kg of carry weight.

  • Added an accelerating medicine (combat stimulant) +30% speed for 60 seconds.

  • Added an intermediate body armor, Vokhra.

  • Armor is now disassembled into the item "armor fabric", which will be needed to produce armor repair kits.

  • Changed backpack capacity depending on their tier. Basic backpacks have 64 cells and increase in size from there.

  • Increased the spawn chance of monster loot, but reduced the price of their simplest loot.

  • Reduced the weight of some items toward realism.

  • Changed the spawn chance of some loot.

Monsters/NPCs

  • Added a turn toward the player for monsters if they're standing point-blank, so they keep attacking if the player shifts position.

  • Added more mass to monsters so they don't fly off after being killed.

  • Bandits determine which target is closer and switch to it.

  • Added a delay before bandits start shooting.

Sound

  • Added sounds when opening/closing doors.

  • Added a sound for eating sugar, cookies, and other items.

  • Changed the sounds for crafting and disassembling items.

Interface

  • Reduced the display range of oxygen stations on the compass in the Underside (previously all were shown).

  • Added display of item stats at the trader.

  • Added display of level and current experience in the skills menu.

Other

  • Added the achievement "One Man Is No Warrior".

  • Added the achievement "Handyman".

  • Added the achievement "Nail in the Coffin".

Fixed

  • Fixed a bug where, when quickly switching to a new dialogue, the old one could interrupt the current line.

  • Fixed a bug where crafting an armor repair kit gave a sewing kit instead.

  • Fixed a bug with the Creature spawning where it would appear in the air and not move.

  • Fixed a bug where helmets didn't show a durability indicator.

  • Fixed a bug where overloading the player's pockets didn't reduce speed.

  • Fixed a bug where you could hear the Creature's sound when transitioning to another world.

  • Fixed a bug where the aiming sound played if the selected weapon was an axe.

  • Fixed bugs on the map (an invisible wall in one of the garages, etc.).

  • Fixed a bug with the 0/1 display on a weapon in a container.

  • Fixed a bug where the notification that the player's level had increased was displayed all the time.

  • Fixed a bug where you could see the player model during base building.

  • Fixed a bug where bandits could freeze up after killing a monster and pay attention to nothing.

  • Fixed a bug where the containers in the quest "Field Samples" disappeared when returning to the bunker.

  • Fixed a bug where crouching was reset when falling from a height.

  • Fixed a bug where, when changing a backpack with a weight-increasing skill, the skill wasn't applied.

  • Fixed bugs with the incorrect display of base device models.

  • Fixed a bug where frozen corpses didn't increase the player's fear.

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