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Construction CompanyNewsHotfix
Game update

Hotfix

Construction Company · published 4 Sep 2026, 22:38 UTC

All newsPlayers around this dateRead on Steam

1. Made several small UI changes.

2. Fixed Foreman skill functionality.

3. Rebalanced Foreman XP and skill points. Old saves are now quite valuable, since the number of points has been revised — already earned points in old saves will not be rebalanced.

4. Corrected Wiki text.

5. Fixed Bank functionality and adjusted the Accountant’s mechanics.

6. Made several small adjustments to office employee requirements.

7. Reworked the system for having multiple employees of the same profession and how they affect the game.

8. Updated part of the Wiki related to employees and their levels.

9. Reworked the slot system for active contracts.

10. Added automatic selection of an available Foreman when assigning a contract, instead of showing “Select a Foreman.”

11. Visually adjusted event response options. Also added an extra Lawyer feature — hovering over responses will now show a tooltip.

12. Updated the tutorial section related to the Lawyer.

13. Reworked the Foremen “independence” system.

14. Increased the size of notification windows for more accurate text display.

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Community16 Sep 2026The Next Big Step for Construction CompanyHi! There hasn’t been much news lately, and for the most part I’ve been releasing smaller patches based on your reports — fixing things like overlapping text, localization issues, UI problems, and other smaller details. I really want to bring you a major update, but this one is going to take some time. There is simply a lot of work involved — both on my side and on the design side. According to…Game update14 Sep 2026Hotfix1. Fixed visual issues in the Active Contracts panel 2. Changed the way monetary values are displayed 3. Adjusted the UI in the F1 panel 4. Adjusted the worker window in F5 At the same time, I’m continuing to work on the next major update related to the Personal Office.Community13 Sep 2026Development NewsHi! The last few days have basically been: fixes, fixes, and more fixes. There are already quite a few systems in the game that interact with each other, so some issues only show up in very specific situations and require additional testing. But thanks to your reports, and because I’m trying to react as quickly as possible, the number of serious problems has gradually gone down, and the core sy…