## Spirit
1. Gain **Overflow Energy** stacks equal to the number of cards drawn during your turn. Stacks clear at turn‑end.
2. Every 4 **Overflow Energy** stacks grant 1 **Ample Reserves** stack.
>
> Drawing cards now builds towards future defense without going to waste. Players may choose between immediate‑turn plays, future defense, or burst damage.
> Balanced as a universal base skill for all players, following the ratio: *4 Overflow Energy for 1 Ample Reserves*.
> Short summary: *4‑to‑1 conversion*.
## Wound
1. Gain 1 **Scar** stack each time you take damage. Scar stacks do not clear automatically. (Unchanged from prior behavior)
2. Every 3 **Scar** stacks grant 1 card.
>
> Improves defensive experience for online matches. Boosts baseline survivability for all playable characters. Enemies also gain access to the *Wound* skill.
> Balanced as a universal base skill for all characters with the revised ratio: *3 damage taken for 1 card*.
> Short summary: *3‑damage‑for‑1‑card*.
## Heal
1. Gain **Purity** stacks when applying healing effects. (Unchanged from prior behavior)
2. Every 4 **Purity** stacks grant one random positive buff stack. (Unchanged from prior behavior)