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Factory Town 2: ParadiseNewsPatch Notes 116
Game update

Patch Notes 116

Factory Town 2: Paradise · published 23 Jun 2026, 12:57 UTC · build 23875048

All newsPlayers around this dateRead on Steam
  • Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider obstruction. The game will attempt to adjust the collider in the rare case that a block was placed inside the newly obstructed region, but if you run into issues with this let me know and I will try to have the game handle it better.

  • Fixed bug: indexOutOfRange exception if you tried to drag a belt or chute path to and from the same highlighted building, resulting in unexpected path planner behavior

  • If you begin dragging a path on a building, the game will not ignore the building colliders (as it does when dragging a path from the terrain)

  • Fixed bug: Item Stats panel would load showing the “Drinks” filter, but would actually show Coins information

  • Fixed bug: icon and tooltips were not correctly shown for tool effects in the Item Stats panel

  • Backpack type items are now shown in the ‘Tools’ section of the Item Stats panel, with a tooltip explaining their effect on inventory capacity

  • Fixed bug: tool effects would not always be applied correctly based on a worker’s current resource target

  • Changed logic around detecting if cursor is in a text input field, to resolve an issue where hotkeys would activate while typing in the field

  • The U hotkey will now attempt to upgrade all selected houses. It will prioritize low-level houses. It will only upgrade the lowest tier of selected houses.

  • Fixed bug: mini volcano quests were missing a category, so they had a blank icon on their quest detail item. They are now assigned to the Primary category

  • Fixed bug: Chute (item) was visible in the Mastery panel, even though it is no longer directly crafted

  • Added alert for connectors that are not linked to any path

  • Fixed bug: when interacting with underground pipes immediately below ground, cursor would attempt to interact with a structure above ground

  • Fixed bug: deleting a villager would not immediately update population data or display

  • Fixed bug: the ‘move’ button on path structures would not trigger a move action

  • Fixed bug: moving a house with a sleeping worker would not move the ‘ZZZ’ sleep particles

  • Fixed bug: deleting a house with a sleeping worker would not erase the ‘ZZZ’ sleep particles

  • When a house is deleted with a sleeping worker inside, that worker will wake up

  • Fixed launch screen foreground offset being incorrect when UI scaling was modified

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