We’ve been working on this game for more than 3 years. At some point it stopped being “a project” and just became part of our lives. We’ve rebuilt it multiple times. We’ve argued over systems, cut things we loved, pushed things further than we thought we could. Some ideas worked instantly. Most didn’t.
We kept going anyway. And then you showed up. Playtests, feedback, Discord messages, long threads, random thoughts - all of it shaped what Handmancers is today. A lot of what you’re playing right now exists because someone in this community said: "this could be better".
We delayed the game once. Yes - because Slay the Spire 2 was releasing around the same time. But instead of just waiting it out, we used that time to make the game better. We added new systems, improved gameplay and UI and included a bonus boss that was originally planned for later.
So this version of Handmancers is simply stronger than what we were going to launch. And now it’s yours.