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ZedFall: Outbreak PlaytestNewsPatch notes for 22nd August 2026
Game update

Patch notes for 22nd August 2026

ZedFall: Outbreak Playtest · published 22 Aug 2026, 19:56 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes

  • Fixed an issue where players could dash through walls and structures in Scavenge mode

  • Fixed an exploit with zombies trying to get players through the walls in Scavenge mode

  • Fixed an issue that allowed enemies to be hit through walls with melee attacks

  • Fixed the Abomination boss not hitting players when moving in front of them

  • Fixed the effects for the Flamethrower, Lightning gun and Ice gun not being blocked from object collision

General Changes

  • Slightly increased the hardcore difficulty for the Tower Defence game mode

  • Reduced the HP of Abominations in Scavenge mode

  • Renamed Rapid Fire class to Assault

  • Renamed Heavy Shot class to Heavy

The Knight

  • Knight's sword damage card picks increased from +10 to +15 damage for each pick

  • Removed the Knight's extra HP (20)

  • Removed the Knight's damage reduction (5%)

The Engineer

  • Engineers base turret damage increased by 10

  • Engineers Turret damage card picks increased from +10 to +15 damage for each pick

  • Engineers Turret now also benefits from attack speed power ups

New Card Picks

  1. Chilling Rounds
    Every hit slows the target by 2% each pick (up to 10%)

  2. Frostbite
    Every hit has a 2% chance to freeze enemies for 0.5 seconds each pick (Up to 10% and 1.5 seconds)

  3. Deep Freeze (Evolution)
    Killing a frozen enemy causes them to shatter, which damages nearby enemies

New Weapon Drop

  • Ice Gun
    The ice gun blasts out a chilling effect which freezes and shatters enemies hit

General Improvements

  • Updated and improved the tutorial

  • Improved the main menu background detail and visuals

  • Added a cinematic lighting effect across all maps

  • Added ambient rats on certain maps

  • Improved the range zone visuals for Tower Defence turrets

  • Improved the visual details on car objects

  • Improved the visual design of trees on the Scavenge map

  • Improved menu navigation for controller and added missing controller navigation options

  • Improved UI for aiming on a controller

  • Added an aim assist toggle for controller users

  • Updated the visual details for the Spitter's acid pools

More from ZedFall: Outbreak Playtest

Other announcements

All news
Announcement3 Sep 2026Zedfall: Outbreak is releasing tomorrow!Zedfall: Outbreak is releasing on the Steam store page! Hello everyone. Thank you for all who has played the playtest version of the game. It's been greatly appreciated. Tomorrow at 17:00 GMT+1 the game will become available for Early Access on the steam store. The playtest will be coming to an end today. If you have not already, please make sure you add the game to your Wishlist as it will rea…Game update29 Aug 2026Patch Notes for 29th August 2026Scavenge Mode · Improved the Dynamite slot UI design and moved the positioning to be under the card preview on the left · Added a Dynamite slot UI for the team members so you can now see their dynamite count · Improved the visuals of the map General Changes · Card colours changed for "Chain Lightning" and "Storm Caller" to be a darker blue · Card colours changed for "Chilling Rounds" and "Frost…Game update26 Aug 2026Patch Notes for 26th August 2026Engineer · Engineer's turret base damage increased from 20 to 30 Assault · Assault's gun damage increased from 15 to 20 Tank · Tank's base HP increased from 250 to 300 · Tank's increased bonus melee damage has been removed General Changes · Improved the visual design for all the card picks · Base damage of the Knife has been set to 40 for all classes · Tower Defence knife damage increased from…