Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
ZedFall: Outbreak Playtest
News
Patch Notes for 26th August 2026
Game update
Patch Notes for 26th August 2026
ZedFall: Outbreak Playtest
· published
26 Aug 2026, 22:00 UTC
All news
Players around this date
Read on Steam
Engineer
Engineer's turret base damage increased from 20 to 30
Assault
Assault's gun damage increased from 15 to 20
Tank
Tank's base HP increased from 250 to 300
Tank's increased bonus melee damage has been removed
General Changes
Improved the visual design for all the card picks
Base damage of the Knife has been set to 40 for all classes
Tower Defence knife damage increased from 25 to 30
Weapon crate drop rate has been reduced to a maximum of 1 drop per wave on singleplayer, and 2 drops per wave on multiplayer
Increased the total number of zombies and their spawning rate for Easy, Normal and Hard difficulties of the wave survival mode
Nightmare difficulty reworked. There are now more zombie spawns in total and the damage they do has been balanced.
XP amount increased for Easy, Normal and Hard difficulties on Wave Survival
XP amount has been slightly decreased for the Nightmare difficulty due to there now being more enemies each wave
Bug Fixes
Acid pools can no longer damage players during the boss entrance
More from ZedFall: Outbreak Playtest
Other announcements
All news
Announcement
3 Sep 2026
Zedfall: Outbreak is releasing tomorrow!
Zedfall: Outbreak is releasing on the Steam store page! Hello everyone. Thank you for all who has played the playtest version of the game. It's been greatly appreciated. Tomorrow at 17:00 GMT+1 the game will become available for Early Access on the steam store. The playtest will be coming to an end today. If you have not already, please make sure you add the game to your Wishlist as it will rea…
Game update
29 Aug 2026
Patch Notes for 29th August 2026
Scavenge Mode · Improved the Dynamite slot UI design and moved the positioning to be under the card preview on the left · Added a Dynamite slot UI for the team members so you can now see their dynamite count · Improved the visuals of the map General Changes · Card colours changed for "Chain Lightning" and "Storm Caller" to be a darker blue · Card colours changed for "Chilling Rounds" and "Frost…
Game update
25 Aug 2026
Patch Notes for 15th August 2026
The Knight · Knight's sword attacks now deal 30% more damage to bosses Card Changes · Knight's "Sword Damage" card picks increased from +15 to +20 damage · Knight's "Bleeding Strike" bleed damage increased from 5 dps for 3s to 10 dps for 5s · Engineer's "Turret Damage" card picks increased from +15 to +20 damage · "Incendiary Rounds" burning damage increased from '5 dps for 3s' to '10 dps for 5…