
Build: Release-76956
Bug Fixes
Potential fix for crashes while loading missions on Intel Iris Xe GPUs (especially Subterranean Expedition).
Potential fix for crashes on startup on devices with an NPU.
Potential fix for bosses being one-shot as they spawn, which could break Abyss runs.
Fixed multiple "on damage" perks blocking each other.
Fixed a bug that allowed Morfang to reload after interrupting its primary attack with the reload key.
Fixed Ursek stance switch interaction with the Decaying Matter perk that would result in a loss of power, armor or speed stacks.
Fixed Ursek shield charge armor upgrade that wasn't properly granting armor.
Fixed Anami homing projectile location against the Ancient Warden boss.
Improved teleporting enemy checks to prevent them leaving combat areas or going behind objects they shouldn't, fixing a large variety of flow breakers.
Sealed several spots where players could fall under the map, land in a damaging puddle, or get launched into the sky.
Adjusted Abyss boss arena out-of-bounds zones to prevent bosses from staying stuck outside the play area.
Fixed an overlapping cleansing area in an Abyss level that led to Cleansing bar issues.
The "Reach 50 Abyss depth with a Species" Voidpedia counter now updates correctly (existing progress on this needs to be re-earned. Sorry!).
Changes & Improvements
Bosses can now take damage once they're out of the ground during their spawn attack, and now appear twice as fast in the Abyss when emerging to keep better pacing.
Abyss enemies now have health scaling like in other activities.
Implemented a slow scaling of enemy damage at much deeper depths to keep danger in very deep runs. Enemy damage resist now caps at 50% instead of 80% to limit situations where players deal 1 damage per attack.
Implemented health growth on enemies so players can see their damage properly applied instead of only seeing "1" damage values.
Abyss elite balance: clamped their spawn rate at high Abyss levels, lowered their armor and increased their health, and reduced their healing on bosses and other elites.
Removed the Ascending elite modifier. We may revisit it, but it was currently creating confusion.
Ascended Landscaper health increased from 100 to 250.
Together Strong's cap of 5 stacks has been removed and now properly scales with the full number of minions nearby.
Frenzied perk post-application duration increased from 0.2 to 0.35 to improve effectiveness with slow fire rate, short duration abilities.
Buffed Massive Effect Catalyzer status effect damage multiplier from 100% to 250% to bring it more in line with other Corrupted Catalyzers.
Tweaked some encounter despawn distances to allow long range builds more possibilities in maps where they were short.
You can now splice creatures with a Neutral Element.
Reduced stutters and improved performance across the Abyss and many missions.
Huge thanks to everyone reporting bugs !