
Build: Release-77959
Bug Fixes
Fixed a crash when pressing "Q" and "E" during the Splicing sequence.
Fixed the last catalyzer being removed when attributing catalyzers before stats on a creature.
Voidpedia - fixed the Evolution Details screen displaying the wrong Size Gene.
Fixed enemies dropping their loot twice when executed by a perk.
Fixed losing control of your creature when the Impending Doom perk triggered.
Fixed skill's VFX rendering issue on Intel integrated graphics (e.g. Kerapin defensive shield).
Fixed gamepad input being slowed down along with slow-motion effects.
Fixed being able to reach the result screen when completing an activity in the Abyss.
Fixed several Abyss issues: enemies spawning under the ship, cleansers appearing outside the combat dome, an egg stuck in the ground, and corridors no longer showing up past Abyss level 30.
Changes & Improvements
Default keybindings now follow your OS keyboard layout (AZERTY, QWERTZ, Dvorak and others). Any key you rebound yourself is preserved.
Off-Element damage will now still scale with elemental power at 25% effectiveness instead of 0%, making single element essence builds more viable in the Abyss.
Safe zones in Abyss weather modifiers now have a maximum lifetime to force a respawn to a better location when unused. They can also no longer spawn outside the storm during a boss fight.
Tweaked kill zone in *Storm Breaker* to allow backtracking in the boss arena when using the rail.
Reduced rendering cost of catalyzer at all settings, added specific optimizations for low settings.
The controller deadzone can now be lowered all the way down to 0% (was 5% minimum).
Reduced memory usage across many levels.
Huge thanks to everyone reporting bugs !