Patch Notes | 2026-07-02

Voidling Bound · build 24025876 · published

On SteamNotes only · this build shipped before we watched the app

Patch Notes

Build: Release-76956


Bug Fixes

  • Potential fix for crashes while loading missions on Intel Iris Xe GPUs (especially Subterranean Expedition).

  • Potential fix for crashes on startup on devices with an NPU.

  • Potential fix for bosses being one-shot as they spawn, which could break Abyss runs.

  • Fixed multiple "on damage" perks blocking each other.

  • Fixed a bug that allowed Morfang to reload after interrupting its primary attack with the reload key.

  • Fixed Ursek stance switch interaction with the Decaying Matter perk that would result in a loss of power, armor or speed stacks.

  • Fixed Ursek shield charge armor upgrade that wasn't properly granting armor.

  • Fixed Anami homing projectile location against the Ancient Warden boss.

  • Improved teleporting enemy checks to prevent them leaving combat areas or going behind objects they shouldn't, fixing a large variety of flow breakers.

  • Sealed several spots where players could fall under the map, land in a damaging puddle, or get launched into the sky.

  • Adjusted Abyss boss arena out-of-bounds zones to prevent bosses from staying stuck outside the play area.

  • Fixed an overlapping cleansing area in an Abyss level that led to Cleansing bar issues.

  • The "Reach 50 Abyss depth with a Species" Voidpedia counter now updates correctly (existing progress on this needs to be re-earned. Sorry!).


Changes & Improvements

  • Bosses can now take damage once they're out of the ground during their spawn attack, and now appear twice as fast in the Abyss when emerging to keep better pacing.

  • Abyss enemies now have health scaling like in other activities.

  • Implemented a slow scaling of enemy damage at much deeper depths to keep danger in very deep runs. Enemy damage resist now caps at 50% instead of 80% to limit situations where players deal 1 damage per attack.

  • Implemented health growth on enemies so players can see their damage properly applied instead of only seeing "1" damage values.

  • Abyss elite balance: clamped their spawn rate at high Abyss levels, lowered their armor and increased their health, and reduced their healing on bosses and other elites.

  • Removed the Ascending elite modifier. We may revisit it, but it was currently creating confusion.

  • Ascended Landscaper health increased from 100 to 250.

  • Together Strong's cap of 5 stacks has been removed and now properly scales with the full number of minions nearby.

  • Frenzied perk post-application duration increased from 0.2 to 0.35 to improve effectiveness with slow fire rate, short duration abilities.

  • Buffed Massive Effect Catalyzer status effect damage multiplier from 100% to 250% to bring it more in line with other Corrupted Catalyzers.

  • Tweaked some encounter despawn distances to allow long range builds more possibilities in maps where they were short.

  • You can now splice creatures with a Neutral Element.

  • Reduced stutters and improved performance across the Abyss and many missions.


Huge thanks to everyone reporting bugs !