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Axom: ConquestNewsAxom: Conquest Patch 1.0.2.1
In-game event

Axom: Conquest Patch 1.0.2.1

Axom: Conquest · published 15 Jun 2026, 11:16 UTC · build 23739936

All newsPlayers around this dateRead on Steam

Patch 1.0.2.1

LEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!

Gameplay

  • A new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal.
    This affix is separate from Structure Mods. Structures can still have only one Structure Mod.

  • All Barrels now count as Generated Structures. (They already sold for 0 anyway, so no change really)

  • Enemy scaling is now slightly more aggressive after wave 30 during Endless Mode.

  • Chitin Guard collision is now smaller (This should stop it getting stuck as often)

Structures

  • MX9-Ripsaw - Damage radius increased by +20%

  • DX48-Razor-Hound (Minion Tower) - The combat drone will now move towards its initial target regardless of range.

Upgrades

  • New Upgrade - Heat Converter - Each Ion-Cannon shot increases its Damage by 8%. The bonus resets at the end of the Wave.
    Has a new achievement to unlock it.

  • Blood Bullets - Leech and Damage bonus is now active from a 2 tile distance, up from 1.

  • Lucky Dice - Random upgrade can no longer target Barrels.

Visual

  • Increased the maximum number of particles that can be present at once (I went overboard last patch)

  • Overcharged Structure mod is now slightly less bright.

  • Biome and wind particles have been toned down slightly.

User Interface

  • Updated a few more tooltips with colour coded numbers

Optimisation

  • Upgrade icons now load asynchronously to avoid hitching when needed.

  • End of wave is now less likely to cause a game hitch.

  • Building a Structure is now less likely to cause hitches.

  • Upgrade selection screen no longer creates a new instance each time it appears. (Should use less memory)

  • A few other small optimisations.

Bug Fixes

  • Flaming Barrel - Flame ring visual will now appear correctly on all valid Towers.

  • Overworked Robot - Now correctly limits nexus upgrade choices to 1.

  • Blood Bullets - Damage boost and leech are now more consistent.

  • Biomes now appear correctly in the codex.

  • Centurite increase preview when exchanging in the Trader now shows correctly.

More from Axom: Conquest

Other announcements

All news
Game update12 Jul 2026Axom: Conquest Patch 1.0.4.1Patch 1.0.4.1 Gameplay · There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies · Swarm Lord - Movement speed increased by +50% · Swarm Queen - Movement speed increased by +50% Upgrades ·…In-game event11 Jul 2026Axom: Conquest Patch 1.0.4.0Patch 1.0.4.0 Gameplay · Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill. · 2 New Nexus-Drill types to unlock and use. · 1 New Achievement · Leaderboard has been reset (There was some changes to how the leaderboard works). Structures · New Hazard - MX18-Thunderball - When triggered, a ligh…In-game event23 Jun 2026Axom: Conquest Patch 1.0.3.0Patch 1.0.3.0 Key features · Abandoning a game will now update your Leaderboard score with your current score. · Leaderboard is being reset again. Have at it! Gameplay · Upgrading a Structure will now fully repair it. · Enemies will now gain increasing knockback resistance per wave as you progress through endless mode. · Clicking on a Capsule drop while you already have 2 will cause it to be pu…