Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Axom: ConquestNewsAxom: Conquest Patch 1.0.2.0
In-game event

Axom: Conquest Patch 1.0.2.0

Axom: Conquest · published 11 Jun 2026, 23:27 UTC · build 23690453

All newsPlayers around this dateRead on Steam

Patch 1.0.1.2

Balance

The purpose of most of these balance changes is not to reduce power from fire-rate as all upgrades have had a suitable increase in other areas. However stacking fire-rate was causing issues at the top end of Endless mode. Essentially you could have towers that could fire dozens of times per frame which was causing extreme instability.

  • Tower Overcharge - Fire rate increase reduced from +200% to +100%. Cooldown reduced to 2 waves from 3.

  • Overdrive - Fire rate reduced from +100% to +50%. Damage increased from +100% to +150%

  • Capsule Doping - Fire rate per capsule reduced from +40% to +20%. It now also increases damage by +20% per capsule.

  • Ammo-Stockpile - Fire rate reduced from +75% to +35%. It now also increases damage by +35%.

  • Icicle Condenser - M6-Frost Fang Fire rate bonus removed. Replaced with +10% crit-chance and +40% crit-damage.

  • Overloaded Flak Cartridge (New name) - Previously increased MG41-Autogun fire-rate by +20%. Now increases Crit-damage by +50%

Gameplay

  • Rerolling the Trader now refreshes Capsules as well as upgrades.

Visual

  • Enemy Burrower digging effect is now easier to spot.

  • Removed the visual glitch effect in some UI elements, and removed the option in the settings to toggle it.

User Interface

  • In the Research Tree all hidden upgrades are now visible and replaced with Question Mark symbols until you reveal them.

  • Buttons in the settings menu are now easier to click on (Larger hitbox)

  • Leaderboard width increased slightly.

Optimisation

  • Quite a few things have been altered for the sake of optimisation.

  • Particle systems now have a limit of how many can be visible at once.

  • The green currency particle that goes towards the nexus has been removed. (In end game scenarios there would be thousands of particle systems at once)

  • Frame rates on medium settings are about 20% better at idle now (This might be different on different setups)

  • Vsync is now on by default (Can still be toggled in the menu)

Bug Fixes

  • Vaccine Research upgrade tooltip fixed and flavour text added correctly.

  • Fixed a few other tooltips which were incorrectly coloured.

  • Fixed a few spelling and grammar mistakes in tooltips.

  • Fixed an issue where Overclock Capsule would deal more than 75% of max HP to itself if the structure had an extra damage bonus.

  • Deselecting a refinery before placing it will now correctly delete the path line towards it.

  • You can no longer open the trader outside of trader waves using the hotkey instead of the button.

  • Screen rendering size is now always 100%.

  • Extreme and Apocalypse difficulty will now show as beaten correctly in the stats page if beaten.

Misc

  • Updated recommended system requirements on the steam store slightly.

Known Issues

  • Flame ring from Flaming Barrel upgrade is not appearing on every structure (Just a visual bug)

More from Axom: Conquest

Other announcements

All news
Game update12 Jul 2026Axom: Conquest Patch 1.0.4.1Patch 1.0.4.1 Gameplay · There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies · Swarm Lord - Movement speed increased by +50% · Swarm Queen - Movement speed increased by +50% Upgrades ·…In-game event11 Jul 2026Axom: Conquest Patch 1.0.4.0Patch 1.0.4.0 Gameplay · Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill. · 2 New Nexus-Drill types to unlock and use. · 1 New Achievement · Leaderboard has been reset (There was some changes to how the leaderboard works). Structures · New Hazard - MX18-Thunderball - When triggered, a ligh…In-game event23 Jun 2026Axom: Conquest Patch 1.0.3.0Patch 1.0.3.0 Key features · Abandoning a game will now update your Leaderboard score with your current score. · Leaderboard is being reset again. Have at it! Gameplay · Upgrading a Structure will now fully repair it. · Enemies will now gain increasing knockback resistance per wave as you progress through endless mode. · Clicking on a Capsule drop while you already have 2 will cause it to be pu…