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Noble LegacyNewsNoble Legacy - Hotfix v0.1.63104
Game update

Noble Legacy - Hotfix v0.1.63104

Noble Legacy · published 2 Jun 2026, 21:21 UTC · build 23534285

All newsPlayers around this dateRead on Steam

Hotfix Notes

Fixes

  • Fixed Save Prefab UI not functioning correctly.

  • Fixed Woodcutter max cap setting not being applied.

  • Fixed Tutorial and Scenario research progression issues.

  • Fixed animals escaping from pastures in certain cases.

  • Fixed an issue where purchased pigs could disappear and fail to produce meat.

  • Fixed Tavern Storage missing from the Tavern in Heart of Gold.

  • Fixed Heart of Gold quest objective incorrectly requiring pelts; now requires crafting 3 Pelts at the Butcher's Table.

  • Fixed Half Stone Slabs rotating unexpectedly after placement.

  • Fixed pastures not reloading with the correct animal capacity.

  • Fixed animals being able to walk across certain build parts and escape enclosures.

  • Fixed animal spawn locations not correctly saving to their pasture location.

  • Fixed a behavior issue that could result in undefined animal movement when target locations became invalid.

  • Fixed tailor interaction animations.

  • Fixed livestock stall purchasing interactions and behavior.

  • Fixed animals not providing the proper amount of meat when slaughtered.

  • Fixed interaction prompts and functionality for downed villagers.

Improvements

  • Added a notification when attempting to purchase animals while the pasture animal cap has been reached.

  • Improved messaging for research items locked behind Kingdom Tier

  • Market and Storehouse quantity controls now increment by 10 for faster management.

  • Added a cooldown to the Purchase Animal button to prevent accidental spam purchases.

  • Added additional safeguards to help animals return to their assigned pasture after loading a save.

More from Noble Legacy

Other announcements

All news
Community9 Sep 2026Early Access Roadmap UpdateGreetings, Nobles! Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands. The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below. Ranged & Interface Update - September 18 · Ran…Game update2 Sep 2026Quick Bug FixGreetings Nobles, Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedb…In-game event31 Aug 2026Performance and Bug FixesPerformance & Bug Fixes Optimization · Optimized memory usage for improved game stability and overall performance. Bug Fixes · Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations. · Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations. · Cleaned up main menu alignment, fixed…