Greetings, Nobles!
Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands.
The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below.
Ranged Attack rework
Interaction wheel improvement
UI polishing
Low-end devices performance improvements
Bug fixing
New combat system -first phase
New interaction system - first phase
Improvements: snapping, buy/sell menu, inventory interaction, crafting inventory
Bug fixing
Combat and interaction systems - second phase
Improvements: fishing, villagers management, NPC talk, mid-game + performance
Third person building improvement
Bug fixing
Save & Onboarding Update - November 24
Save System stabilization
FTUE improvement
NPCs "Lively" improvement
Jump mechanic improvement
Bug fixing
We've opened a work-in-progress channel on our Discord where you can see features while they're still being built - early looks, rough edges and all. The ranged combat rework from September 18 is already up there. If you want to see what's coming before it ships, and tell us what you think while it can still change, join us: https://discord.gg/jGA5PfqC8P
Our new development team is in, and this is their current schedule. Performance on lower-end machines was originally planned for October. It moved up to September 18. What comes after November, we'll talk about when we can be specific about it. These dates are targets and may shift as development continues. Full patch notes will follow with each update.
Thank you for the bug reports and the feedback - keep them coming.