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ROGUEFISH PlaytestNewsROGUEFISH 0.3.4 is Live! [Preview]
In-game event

ROGUEFISH 0.3.4 is Live! [Preview]

ROGUEFISH Playtest · published 23 May 2026, 00:27 UTC

All newsPlayers around this dateRead on Steam

Version 0.3.4 is now live on the preview branch (accessible via "Game Versions & Betas" in properties).

Highlights

Ancient Relics

An entity has come to grant blessings in your dreams. You can now choose a powerful ancient relic each night.

Rerolls & Rarity Upgrades

Use shells to reroll or increase the rarity of upgrade options when leveling-up or visiting the Seamaster.

Balance Overhaul

This update includes many experimental balance changes focused around providing more consistent scaling. The intent is to prevent situations where the relative power of players and enemies becomes too extreme.

UI Overhaul

New UI shaders have been added to give ROGUEFISH a more consistent visual style and add some reactivity.

Compass & Points of Interest

A new compass and highlighted points of interest should help guide your angling journey.

Balance Changes

  • Increased base blueprint drop chance

  • Updated XP calculations so negative difficulty modifiers (like the greenhorn difficulty modifier) don't negatively affect XP gain

Enemies

  • Fixed issue that caused sea battle difficulty to scale faster than intended

  • Added mini-bosses and swarms to final boss battles

  • Bosses are now immune to stun effects

  • Reduced boss health scaling

  • Reduced portal boss speed

  • Reduced player count enemy spawn scaling

  • Reduced player count boss health scaling

  • Reduced enemy count scaling

  • Increased enemy damage scaling

  • Increased enemy speed scaling

Relics

  • Reduced Repurposed Scales count bonus to +0.2 (previously +0.25)

  • Reduced Oversized key mini-boss extra chest drop chance to 35% (previously 50%)

  • Reduced Massive Key portal boss extra chest drop chance to 50% (previously 100%)

  • Increased To-Do List sea battle combo requirement to 75 (previously 35)

  • Reduced Cursed Shark Tooth bounty bonus to 1.5% (previously 2.5%)

Bug Fixes

  • Fixed issue causing upgrade choice UI to not show for non-host players

  • Fixed issue causing timer to become desynched between players in multiplayer

  • Fixed issue causing difficulty mode stat effects to apply multiple times in multiplayer games

  • Fixed issue causing XP orbs to occasionally not drop when catching fish or defeating enemies

  • Updated inaccurate gatling gun description

  • Moved fishing island interactable spawn points to prevent inaccessible relics

  • Fixed projectile weapons hitting inconsistently

  • Fixed typo in extract tutorial text

  • Fixed issue that caused Backup Generator relic to spawn many more extra charge shrines, instead of intended 2 extra

  • Fixed issue causing chandlery to contain tutorial items during first fishing trip

  • Removed fire SFX from candles

  • Fixed "Equipping Fishing Gear" tutorial highlight positions

  • Fixed issue causing incorrect transition effects for non-host players in multiplayer

  • Fixed level-up SFX playing multiple times in multiplayer

  • Fixed ships on mainland and fishing islands appearing as copies of local player's ship

  • Fixed issue causing non-host player ship choice being reset in multiplayer

  • Fixed issue causing difficulty UI to not update during sea battles for non-host players during multiplayer

  • Fixed issue causing ship to rotate weirdly after pausing

  • Fixed most UI flickering on non-1080p resolutions

Miscellaneous

  • Added indicator for whether other players have selected an upgrade

  • Added cursor reactivity to some UI elements

  • Added new effects to some UI elements

  • Updated shaders for some UI elements

  • Updated boss portal objective and interact prompt text

  • Removed difficulty scaling and swarm and mini-boss spawns during tutorial sea battle

  • Updated enemy hit effect

  • Removed bloom toggle in settings

  • Added new dynamic footsteps SFX when wading in water

  • Added new quest, workshop, and upgrade bench SFX

  • Added limited camera rotation control while fishing and minigame camera movement

  • Added guard to prevent camera movement between dialogue during tutorial

  • Added guard so upgrades cannot be purchased for characters or ships that have not been unlocked

  • Added new material for locked ships on airship

  • Updated workshop tutorial to be clearer

  • Improved multiplayer performance when many XP orbs are spawned

  • Containers now are destroyed after being emptied

  • Added disintegration effect to chests, jars, and containers when destroyed.

  • Updated playtest welcome UI to only shown on first game open

  • Added cursor position lock when cursor hidden

  • Added airship movement to tutorial extract scene

  • Reduced depth of field blur during tutorial

More from ROGUEFISH Playtest

Other announcements

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In-game event30 Aug 2026ROGUEFISH 0.5.1 is Live! [Preview]Version 0.5.1 is available on the preview branch. Highlights A New Way to Extract The Seamaster decided he is willing to pick up anglers from Anchor Island. You can now extract from trips after every night, or face the final boss for that juicy loot... Gameplay · Trips now start on the fishing islands · All players now must ready up to start a trip · Resource tracking now clears after upgrade p…In-game event10 Aug 2026ROGUEFISH 0.4.4 is Live!Highlights Ship Drifting & Boosting Ships can now drift! Use the spacebar to use boost charges to navigate crowded waters. Character Skins Unlock various new skins for each character! Prize Wheel Collect red scrolls to spin Mackerel's prize wheel on the airship. You can win new skins, blueprints, or even mythic materials! Controller Support & Key Rebinding You can now play ROGUEFISH with a cont…In-game event19 Jul 2026ROGUEFISH 0.4.3 is Live!Highlights Enemy Rework Enemies have been completely reworked, including new attack patterns, new mechanics, and animations. Elite versions of bosses can also now appear! Some enemies are missing animations or use placeholder models. Fishing Rework Fish shadows now look like fish! Look for distinct shadows for different types of fish to find what you are looking for. Fish also respond more to y…