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SpellhookNewsSteam Playtest Is Open!
Community

Steam Playtest Is Open!

Spellhook · published 13 Aug 2026, 09:55 UTC

All newsPlayers around this dateRead on Steam

Steam Playtest is open! If you want to jump in and help us break things, you can now request access on our Store page. Just click the "Request Access" button, and we’ll get you in ASAP! We’re looking for feedback on the overall feel, fun, and—most importantly—your wishlist of cool features you want to see in the game. What's waiting for you:

  • A single-player prototype to test out.

  • Multiplayer servers are up and running!

Drop your thoughts, bugs, and clips right here in the Steam Community, or head over to our Discord. Let's go!

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Other announcements

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Community9 Sep 2026Major Playtest Update: The Gear & Weapon OverhaulKey Highlights TL;DR · Gear bound abilities - abilities are now a part of equipping gear, kill mobs for a chance to spawn something fun! · much faster load time and smoother tile chunks - we've made the experience alot smoother when loading and breaking dungeons · Status effects - set enemies on fire, or make them static to clean the room with lightning. We have alot of magic effects coming. St…Community14 Aug 2026Get a Taste of SpellHook's MultiplayerSpellHook's Multiplayer Matches Get a taste of what awaits you on the multiplayer side of SpellHook in this 1 hour and 25 minutes video of us playing a series of matches. And if it looks good to you, why not join the Playtest? Click the "Request Access" button on our store page and we will let you in as soon as we are able! The VideoCommunity1 Jul 2026Let's make this game! It's called Spellhook.Let's make this game! We have been cooking with this one. We took our prototype apart and rebuilt everything from scratch. Spellhook is an action roguelite with a major focus on flow and momentum. Here’s a taste of what we’ve done: · Built a custom, full-color dithered radiance cascade based SRP. · Completely rebuilt the character controller. · Swapped our multiplayer from Photon to Coherence.…