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RuneClickNewsUpdate 2.1.0
Game update

Update 2.1.0

RuneClick · published 29 May 2026, 19:34 UTC

All newsPlayers around this dateRead on Steam

XP rates adjusted


Gathering and production grant more XP per action than they did in v2.0. Your existing XP and levels carry over, with the same effort credited under the new rates.

Steam no longer blacks out


The Steam client stays responsive when RuneClick launches and when you alt-tab between them.
Big thanks to Mr. Vorx & Kaptain Kuddles for the bug report!

Always-on-top sticks


RuneClick stays on top through alt-tab, Win+D, and focus-stealing apps. No more falling behind the taskbar.

Bank sell quantities


The QTY bar now reads 1 / 10 / 50 / 100 / 500 / 1000 / All.

Loadout hotkeys default off


The number-key gear swap shortcut is opt-in on fresh installs. Existing preferences are honored.

New app icon


The taskbar and Alt+Tab thumbnail show the new v2.0 icon.— Vosk

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Game update9 Sep 2026Update 2.7.1Fixes · On PCs with a single screen, or a laptop set to show on only one screen, the whole desktop could turn black the moment RuneClick opened, with only the character and menus showing, and stay that way until you alt-tabbed to another window. The see-through overlay window was exactly the size of the screen, and while it had focus some graphics drivers treated it as a fullscreen game and sto…Major update19 Aug 2026Update 2.7.0 - Construction & SlayerNew skill: Construction Construction is the twentieth skill. You build furniture for your Holding, the plot of land beside your character, and the building itself is the reward: no item is minted, the experience is the product. It is also the first real use planks have ever had, alongside two new Smithing products, nails and gold leaf, Fifty repeatable pieces run from an oak chair at level 1 to…Game update6 Aug 2026Update 2.6.3Fixes · During Magic combat, equipped jewellery stuck on one pose for more than half of each idle loop, and the robe's sway visibly jumped partway through. Both animate smoothly again. Same root cause as the melee armour fix in the last update. The jewellery art was drawn against the shorter idle sway, and against the longer one it kept landing on the wrong frame. Magic goes back to the shorter…