Hello,
its been a while since the last patch unfortunately i have been busy with a lot of things and also developing the game.
so in this patch i think the game is closing in on being finally somewhat playable
the worker system and goap system is finally done. it took a really long time since i added extra actions but also since its a bit of a complex system and requires a lot of optimization and attention to detail but now it runs really smoothly with no hiccup or bugs and the workers can work pretty autonomously. you hand them a building task and they build. you tell them to farm and they farm etc.
my inspiration came from playing bellwright originally and thats a great game but after 20 hours or so i noticed the ai starting to get really laggy and it would just stop doing tasks etc so i wanted to make my own system, and i think i can say im getting there:
its fun to see the idea i had and prototyped 1.5 years ago finally coming alive in a fully fledged game. i didnt expect that but here we are.
so patch notes.
Theres almost 2 months of work in here so i cant list all the things i have implemented to fixed since theres a lot (whew) but ill list the most important ones:
Updated the graphics:
new:
old:
worker system:
-added cooking
-added hunting
-added farming
-added hauling
-added resting / sleeping
-fixed mining so it works
-fixed crafting bugs
player:
fixed a bug where the player would fall off small slopes
UI:
-added tooltip so you can see the items
-added speaker name to the dialogue box
-adjusted dialogue ui
World:
-fixed a bug where quest marker wouldnt show
Combat
Dialogue:
updated the story and dialogue to be more immersive with the world, as i got complaints it was lazy
Models:
a furnace: used to smelt ores; tin ores, copper ores and iron ores ( for now might add more later )
workbench: used to craft tools and basic armor on and weapons
tools:
added new tools
a hammer: used to build
the axe used to chop wood
pickaxe for mining
a 2h great sword