Hello everyone, Pedro here! Today I will update you about our most recent development in the state of Scum's Errand.
Scum’s Errand is a top-down roguelite horde shooter with extraction mechanics.
Choose your expedition, dive into dangerous runs, and fight through rooms filled with enemies and loot. Everything you carry can be sold, if you make it out alive.
Build your power through a card-driven system, where each card grants scaling bonuses. Combine them to unlock powerful “Omens”, but be careful, every advantage comes with a downside. Managing that balance is the key to surviving each run.
Risk-driven build-crafting system where every power comes with a cost
Fast-paced top-down combat against overwhelming enemy waves
Extraction-based gameplay. Escape with your loot or lose everything
Card-based progression with powerful synergies and “Omens”
Meaningful choices that shape every run
Procedurally structured runs with room-based exploration
Sell loot and invest in new builds, items, and upgrades
Character customisation to create unique playstyles and memorable runs
Big milestone this week! After months of work preparing something that truly represents the game, the page has finally been approved. You can now check out the first trailer, screenshots, and a full description of what the game is about.