We finally released the Roguelike update, marking a great milestone in the game. With this update, we are replacing the default 5-levels run with a procedurally-generated map with random encounters, leading to great replayability.
Procedural-generated Roguelike expedition
Combat Encounters
Fortune Teller Build-crafting now evolve as you progress on your run
Shady Merchant Encounters
Campfire Encounters with 10 new events
Treasure Encounters
Two new Bosses
New Arena Level for Bossfights
We also introduced changes to existing game mechanics such as:
Auto-save after every encounter is finished
New gun UI, showing weapon icon instead of a sillhouete
Player level will reset to 1 after a run finishes
Enemies now have a chance to drop an item after death
Reduced treasure chest frequency from 25 per level to 8
Dropped items will now be highlighted before picking up