Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Scum's ErrandNewsDev Update - The New Roguelike Journey
Community

Dev Update - The New Roguelike Journey

Scum's Errand · published 17 Jul 2026, 18:10 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, Pedro here, the solo developer behind Scum's Errand.

Over the past few weeks I've been reworking the game's core gameplay loop, and today I'd like to share the first update: the new Roguelike Journey Update.

Instead of simply progressing from one dungeon to the next, each run now takes place on a procedurally generated map where you'll choose your own path, meet NPCs, discover random events, and plan your build before jumping back into combat. The goal is to make every run feel like an actual journey while also giving players short breaks from the constant action.

Here's what you'll encounter along the way:

  • Fortune Teller – The first stop of every run. Choose a new card to shape your build, with additional cards becoming available as you progress.

  • Shop – Buy supplies or sell your loot. The shady merchant isn't exactly generous, so don't expect great prices.

  • Treasure – A small memory-based minigame where you can earn powerful rewards like magical items, weapons, and cosmetics.

  • Unknown – A mystery node that can become any other encounter.

  • Campfire Events – Random story encounters where your decisions matter. You might choose to bury a dead merchant for a blessing, loot his body for gold, or face other choices that can permanently affect your run through buffs, debuffs, and items.

  • Combat – The main action of the game, now featuring encounter-specific enemy rosters and modifiers so every fight feels different.

This new system is meant to tie all of Scum's Errand's mechanics together while making each expedition more varied and replayable.

I'm currently expanding the pool of Campfire Events and polishing the Journey system, and I'll be sharing more updates as development continues.

Thanks for following the project, and as always, I'd love to hear your feedback!

More from Scum's Errand

Other announcements

All news
In-game event30 Jul 2026The Roguelike Update Is Out!The Roguelike Update Is Out! We finally released the Roguelike update, marking a great milestone in the game. With this update, we are replacing the default 5-levels run with a procedurally-generated map with random encounters, leading to great replayability. Features · Procedural-generated Roguelike expedition · Combat Encounters · Fortune Teller Build-crafting now evolve as you progress on yo…Community24 Jul 2026Two New Bosses and Roguelike Update DateHello everyone! The next major Scum's Errand update is near release introducing the Roguelike Journey. As we worked on this update, we also felt that boss fights needed a significant overhaul, leading to the addition of two brand-new bosses and a completely redesigned arena built specifically for these encounters. Meet the New Bosses Anurix, the Lich King Once the High Sorcerer of the Sunken Ci…Community10 Jul 2026Early Access Release + Next UpdateHello everyone, The Early Access version was released! We will cover more about the features included in this release below, as well as what we are planning for the next update. Features The Early Access version contains the core features of the game, including: · Shopping: You can buy and sell the loot you gather during the dungeons. · Character Customization: You can customize your character…