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First DwarfNewsUPDATE #48: Achievement Unlocked! Production Expanded
In-game event

UPDATE #48: Achievement Unlocked! Production Expanded

First Dwarf · published 4 Sep 2026, 21:12 UTC · build 25131574

All newsPlayers around this dateRead on Steam

Hello again!

Time for Update #48!

Achievement unlocked: Achievements! :)
Tru is already making room for the first ones, and we didn’t stop there.

Settlers can now work for you in the Workshop and Alchemy Station, bringing them to new islands is more flexible, and we’ve added a bunch of balance changes, fixes, and quality-of-life improvements on top.

Achievements... oh boy!
This one has been sitting on our to-do list for quite a while, and we can finally cross it off! You can check them out here: https://steamcommunity.com/stats/1714900/achievements

And yes, we've already got ideas for more. :)

Production is expanding!
In the last update, we introduced production in the Kitchen. Now we're expanding the system even further!

Settlers can now produce items for you in the Workshop and Alchemy Station.

When you're near a Workshop or Alchemy Station, you'll now see a second interaction option that opens the production window. From there, you can assign Settlers to the building and set up what you want them to produce.

Just like in the Kitchen, production can use ingredients from the settlement inventory, Pantry, Storage Hut, or Settlers' inventories.

This also means you can now create proper production loops, with some Settlers farming plants while others produce seeds and other items for them! :)

With production expanding beyond the Kitchen, we've also rebalanced production times and food calorie values to make the whole system work better together.

Settling down just got easier!
To give you more freedom when establishing new settlements, we've removed the requirement to connect houses to mana before bringing Settlers to them.

This should make it much easier to get a settlement started on the more challenging islands. There is a trade-off, though: Settlers living in houses without mana will be less happy.

So yes, you can now build a slightly miserable frontier outpost if that's what the situation calls for. ;)

Less happy Settlers = less work done! :O

Full Changelog:

Production:

  • Settlers can now be assigned to the Workshop to produce items.
  • Settlers can now be assigned to the Alchemy Station to produce items.

Other Changes & Fixes:

  • Removed the requirement to connect houses to mana before recruiting Settlers to them.
  • Items you craft yourself will now be automatically added to your inventory.
  • If you leave the crafting menu while crafting an item, crafting will pause until you return.
  • Improved the visuals of the Crossbow Turret's fire rate upgrade.
  • Added new hats for Settlers working in the Kitchen, Workshop, and Alchemy Station.
  • Your player icon now blinks when you open the map.
  • Fixed a bug where walking and sprinting sound effects and camera shake could continue playing while your character was standing still.
  • Fixed a bug where fully tainted animals incorrectly displayed a popup saying they could be healed. Only slightly tainted animals can be healed.

Balance:

  • Changed the Settler production time for Berries to 60s.
  • Changed the Settler production time for Meatshroom to 120s.
  • Changed the Settler production time for Highshroom to 120s.
  • Changed the Settler production time for Barley to 60s.
  • Changed the Settler production time for Water Fern to 60s.
  • Changed the calorie value of Berries to 90.
  • Changed the calorie value of Meatshroom to 200.
  • Changed the calorie value of Highshroom to 190.
  • Changed the calorie value of Honey to 450.
  • Changed the calorie value of Smoked Mushroom Skewer to 468.
  • Changed the calorie value of Mushroom Pie to 480.
  • Changed the calorie value of Waterfern Rolls to 444.
  • Changed the calorie value of Berryebread to 888.
  • Changed the calorie value of Dwarven Mead to 360.
  • Changed the calorie value of Nutritious Bar to 768.
  • Changed the calorie value of Dried Berries to 216.
  • Changed the calorie value of Dried Meatshroom to 480.
  • Changed the calorie value of Dried Highshroom to 456.
  • Reduced the amount of Plant Fiber required and removed the Peat requirement for crafting Acidshroom, Barley, Berries, Boomboo, Flowershroom, Highshroom, Meatshroom, Reed, and Waterfern.

Achievements:

  • Added achievement: First Dwarf.
  • Added achievement: Dragon Within Reach.
  • Added achievement: Stone by Stone.
  • Added achievement: A Tainted Beginning.
  • Added achievement: A Good Start.
  • Added achievement: Rock Solid.
  • Added achievement: New Arrivals.
  • Added achievement: Beyond the First Horizon.
  • Added achievement: Hold the Line.
  • Added achievement: Meet the Stranger.
  • Added achievement: Meet an Old Friend.
  • Added achievement: Wavebreaker.
  • Added achievement: Unshaken Colony.
  • Added achievement: Pirates!
  • Added achievement: A Learned Company.
  • Added achievement: The Hunt Joins.
  • Added achievement: Fury Unleashed.
  • Added achievement: Into the Canyon.
  • Added achievement: Among Ancient Bones.
  • Added achievement: Rooted in the Sky.

Alongside Update #48, we're also launching a hefty 7-day discount, so grab your buddy and jump into First Dwarf together! :)

If you'd like to support our work, leaving a Steam review is one of the best ways to help us! Liking our posts, following us, wishlisting First Dwarf, and spreading the word helps a lot too! ❤️

If you haven’t joined our Discord yet, go ahead, don’t be shy!

❤️ Thanks for all the support! ❤️

Damian
Star Drifters Team

See you soon :)

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