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OxyRailNewsTreasure Digging, Central Console, and a Major Sound Upgrade
In-game event

Treasure Digging, Central Console, and a Major Sound Upgrade

OxyRail · published 25 Jun 2026, 07:49 UTC · build 23907652

All newsPlayers around this dateRead on Steam

New Features

0. New Digging System

Added dirt piles, sand piles, and a new digging mechanic:

  • Dirt piles and sand piles can now be dug with a shovel

  • Digging yields the corresponding basic resources

  • Dirt piles have a chance to produce worms, wood, stone, or seeds

  • Sand piles produce sand and may also contain extra materials

  • A small number of dirt piles and sand piles hide bonus rewards


1. New Central Console Building

Added the Central Console, a building for quickly controlling train equipment:

  • View rocket count, fully charged rocket count, and total train mileage

  • Turn train lights on or off with one click, and launch all fully charged rockets

  • Engage or release the brake remotely, and sound the train whistle

  • Enable the train speed limit and adjust the maximum speed


Improvements and Fixes

  1. Fixed Fish King progress issues: achievements can now be triggered by taking a Fish King out of a fish tank, while the single Fish King achievement still keeps its original tank pickup requirement

  2. Fixed an issue where clients could not receive honey after defeating a bear

  3. Added progress display to all achievements that require multiple unlock steps, making completion status easier to check

  4. Added red-dot reminders for newly unlocked item categories and crafting hints so players can find new content more easily

  5. Added the “Power” keyword to rockets to make them easier to search and craft

  6. Added a prompt after rocket launches to guide players toward the rocket survey log

  7. Fixed an issue where the desktop shortcut could sometimes appear blank

  8. Fixed an issue where rain could pass through buildings on clients

  9. Added rainy-weather footstep sounds for better immersion

  10. Added footstep sounds for stone floors, iron floors, and glass floors for a more grounded feel

  11. Added carpet footstep sounds for a warmer atmosphere

  12. Reworked hit effects to make impacts feel more realistic

  13. Improved the appearance of the food-feeding prompt panel and now display the food name, with test text cleaned up

  14. Fixed an issue where some sounds still played after sound effects were disabled

  15. Fixed an occasional issue where item indicators could fail to show content

  16. Greatly improved localization quality, revising 1,467 entries to unify wording and correct ambiguous expressions

  17. Improved tree-cutting sound effects, distinguishing iron and stone tools

  18. Improved mining sound effects, distinguishing iron and stone tools for better immersion

  19. Added eating sound effects for special foods

  20. Added windmill operating sound effects

  21. Adjusted the number of Oxygen Coins required to unlock train cars for better balance

  22. Improved berry pickup sounds to fix an abnormal experience issue

  23. Slightly reduced carpet thickness to prevent movement stutter

  24. Fixed an issue where footstep sounds still played while jumping

  25. Fixed an issue where an opened refrigerator still showed the text “Container”; it now shows the correct name

  26. Added gradual transitions when weather changes, so weather no longer switches instantly

  27. Removed the occasional package-disappearance mechanism and replaced it with a more stable performance optimization approach

  28. Adjusted the Fish and Chips recipe and values: baked potato has been replaced with fat, and health and hydration recovery have been adjusted

  29. Improved radial menu animations, added UI sounds, and adjusted transparency and color presentation

  30. Adjusted carpet color brightness so carpets blend into the environment more naturally

  31. Reduced the diamond selling price at Bandit Shops to improve balance

  32. Added bear appearance sound effects for stronger warning feedback

  33. Improved item acquisition prompt display and duration

  34. Fixed issues where players could not interact under stairs and could not place chests behind ladders

  35. Fixed slight foot-catching issues when moving up or down stairs

  36. Improved the building system: walls can no longer be stacked on the same floor point, preventing misalignment and clipping

  37. Upgraded the sky-color transition system so weather and terrain changes now blend smoothly

  38. Replaced the background music with a new track to improve the overall audio experience

  39. Added event-triggered secondary background music to enhance celebratory moments

  40. Greatly increased the refresh rate of coastal resources, such as starfish and conches

  41. Extended the interval between main background music plays to reduce repetitive audio interruption

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