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OxyRailNews🚂 Major Update: Bandit Leader Boss, Flower Shop, Mill, Thermal Generator, and More
In-game event

🚂 Major Update: Bandit Leader Boss, Flower Shop, Mill, Thermal Generator, and More

OxyRail · published 6 Sep 2026, 18:49 UTC · build 25154850

All newsPlayers around this dateRead on Steam

Dear Conductors,

This update expands production, exploration, animal care, and combat aboard your train.

The water and power systems have been upgraded into a more intuitive resource network. New additions include the Thermal Generator, a Mill area, Map Posters, Standing Torches, Standing Electric Lamps, and a Flower Shop. The experimental Camera item is also here, giving you access to a free-roaming photo mode.

A new Bandit Leader has arrived at the desert bandit camp. Meteor and bear events have been adjusted, alongside numerous improvements to fish tanks, animal pens, building, interface controls, multiplayer loading, and cloud saves.

Here are the full details of this update.


🖱️ Improved Interface Feedback

The blueprint tech tree and several other screens now provide new interaction feedback.

Now:

  • Blueprint nodes enlarge slightly when you hover over them

  • Clicking a node makes it expand, shrink, and bounce back

  • Clicks and switching actions now have sound feedback

  • Navigation buttons in the inventory and other screens now have the same animation and sound effects


💧 Water, Power, and Resource Network Upgrades

The water and power systems have been reorganized to make water supply, power generation, and energy storage easier to understand.

Water collector changes:

  • Small Water Collectors always require you to collect water manually

  • Small Water Collectors no longer open a complex water network panel

  • Once built, Medium and Large Water Collectors automatically send clean water to water tanks and devices that need it

Water devices now show only clear, simple status messages beside them, such as:

  • Supplying Water

  • Water Tank Full

  • Not Enough Clean Water

The Central Controller now has a Resource Network page, where you can check water sources and power across the entire train.

Power system changes:

  • Key power values are displayed as clear whole numbers

  • Generated power is supplied to running devices first

  • Only the remaining power is stored in batteries

  • Generators now clearly show whether power is going to devices or batteries

  • If stored energy is not increasing, you can check exactly where the power is going

We also fixed several display issues in the resource network:

  • Fixed some devices incorrectly showing “Waiting for Hand-Crank Power”

  • This message is no longer mistaken for a fully charged battery status

  • Flow rates as low as 0.01/s are no longer incorrectly rounded away

  • Reduced frequent fluctuations in water supply status and the displayed number of connected devices


🔥 New Facility: Thermal Generator

The Thermal Generator is now available.

Add combustible materials such as wood or planks to generate a continuous supply of power.

Features:

  • Consumes fuel about 10 times as fast as ordinary fuel-burning equipment

  • Generates about a quarter as much power as a Nuclear Power Plant

  • Automatically stops when it runs out of fuel

  • Its blueprint is in Tier 4 technology

The Thermal Generator is useful when fuel is plentiful but advanced power equipment is still limited.


🌾 New Mill Area

A new Mill area has been added to the world.

You can spend Oxygen Coins here to buy:

  • Potatoes

  • Corn

  • Wheat

The Mill can also process the following items:

  • Turn 2 portions of wheat into 1 portion of flour

  • Turn 4 portions of milk into 1 portion of cheese


🗺️ New Map Posters

Map Posters have been added to the open world.

While exploring, you may come across noticeboards with maps posted on them.

Approach a noticeboard and press the interact key to read the poster:

  • Learn about the local geography

  • Reveal an area hidden by fog on the world map

  • Open the world map to see the newly discovered locations

If the area covered by a poster has already been fully explored, reading it again will not reveal the map a second time.


📷 New Experimental Item: Camera

The experimental Camera item and a free-roaming photo mode have been added.

How to use it:

  • Hold the Camera and left-click to enter photo mode

  • Fly freely in photo mode

  • Move the camera through walls

  • Adjust the camera distance

  • Take selfies or group photos

Controls:

  • Control hints hide automatically

  • Hold Tab to view the control hints at any time

  • Photos are saved directly to your Steam screenshot library

  • Right-click or press Esc to return to your character's view immediately

This feature is still in testing.


🐟 Fish Tank System Upgrade

You can now manage fish and feed through a container interface, just like with animal pens.

How it works:

  • Aim at a fish tank and press E to open it directly

  • Press F while holding a fish to place it in the tank

  • Press F without holding a fish to take out a random fish

Storage rules:

  • Every type of fish tank now has 3 additional seed storage slots

  • Fish tanks only accept fish and seeds that can be used as feed

  • A clear message appears when the tank is full

  • Fish automatically eat seeds stored in the tank

The following will all be preserved in existing saves:

  • Your existing fish

  • Fish weights

  • Remaining food progress


🐔 Duck, Goose, and Coop Improvements

Fixed issues with duck and goose drops and cooking.

Now:

  • Defeating a duck gives you a Duck Leg

  • Defeating a goose gives you a Goose Leg

  • Roasting a Duck Leg gives you a Roasted Duck Leg

  • Roasting a Goose Leg gives you a Roasted Goose Leg

Coops now play the correct sounds for the animals housed inside:

  • Chickens make chicken sounds

  • Ducks make duck sounds

  • Geese make goose sounds

  • Ducks play their own egg-laying call when laying eggs

  • Geese play their own egg-laying call when laying eggs

The coop description has also been revised to make the animal-raising rules easier to understand.

The prompt for adding eggs now correctly changes to match the item you are holding:

  • Add Chicken Egg

  • Add Duck Egg

  • Add Goose Egg


🐄 Animal Pen Fixes

Fixed issues with production and breeding in animal pens.

Now:

  • The amounts of products such as fat, wool, and milk no longer revert when you reopen a pen

  • If a pen has no free space when breeding finishes, the offspring will no longer be lost

  • Once you free up space, the pen will produce the offspring as expected

Interface explanation changes:

  • “Production Progress” in a pen refers to the production of animal byproducts

  • It does not indicate breeding progress

  • Manure is an extra chance-based product and is not guaranteed in every production cycle


☄️ World Event Changes

Bear and meteor strike events have been reworked.

Meteor events now:

  • Occur only in volcanic areas

  • Include more meteors in each strike

  • Drop meteors one after another at random intervals

  • Have slower-moving meteors

  • Give you more time to spot and dodge meteors

  • Continue until the world event notification ends, instead of finishing early

Event timing rules:

  • No world events occur during the first 15 minutes after entering the game

  • Bear and meteor strike events have separate timers

  • The two events no longer share one long cooldown

  • An event that is ready to occur is delayed by another event, rather than being cleared

  • Bear events last up to 5 minutes

  • Meteor strikes last 1 minute

  • The two world events cannot occur at the same time

Meteor damage rules:

  • Floors and walls block meteor explosion damage

  • If a meteor hits the upper floor, players downstairs who are protected by the floor will not take damage through it

  • Players within the blast radius without solid cover still take damage as usual

Meteor rewards:

  • Each meteor that lands and explodes has a 50% chance to drop a supply pack at the impact site

  • Each pack randomly contains one of three types of basic ore fragments

  • Each pack contains 8 to 20 fragments

The world event notification interface has also been upgraded:

  • Now uses a more compact alert card at the top of the screen

  • Each event has its own warning color

  • Improved text layout

  • Reduced awkward line breaks in centered text

  • Added smooth appearance and disappearance animations


⚔️ New Boss: Bandit Leader

The desert bandit camp now has a new boss: the Bandit Leader.

Combat rules:

  • The Bandit Leader locks on and pursues a target when a player enters his alert zone

  • The boss's name, current phase, and health appear at the top of the screen during combat

  • As his health drops, he progresses through increasingly dangerous combat phases

  • Later phases unlock powerful attacks such as heavy slams and whirlwind slashes

  • He cannot be staggered while attacking, but still takes damage as usual

  • In multiplayer battles, the boss's health increases based on the number of players

  • If lured too far from camp, he leaves combat and returns to his spawn point

The player who lands the final blow on the Bandit Leader receives:

  • Pigskin Backpack ×1

  • Gold Ingot ×5–20


💀 Improved Defeat Effects

Players now collapse with ragdoll physics when defeated.

Now:

  • Defeated characters go limp and fall naturally

  • Other players in multiplayer can also see the corresponding fallen pose

  • The view switches to a fixed third-person camera

  • The camera automatically avoids nearby walls and train cars

Defeat screen changes:

  • Now uses a translucent card at the bottom of the screen

  • No longer obscures a large part of the view

  • The respawn button becomes available 1.5 seconds after defeat

  • While defeated, you cannot move, attack, or interact with the world

We also fixed delayed item display updates after defeat.

Lost supplies are now reflected immediately and correctly. Items will no longer appear to remain in your inventory only to vanish later. The existing rules for losing supplies are unchanged.


🏗️ Building and Glass System Upgrades

When building floors and ceilings, structures now pop out naturally from the center, making completion easier to see.

Color customization for glass structures has also been expanded.

You can now color both the frame and the glass on these structures:

  • Glass floors

  • Glass walls

  • Glass doors and windows

  • Special-shaped glass structures

Colored glass remains transparent.

Glass colors now support:

  • Saving normally

  • Restoration when loading a save

  • Multiplayer synchronization

Material changes for standard glass floors:

  • Dismantling a standard glass floor returns 5 sand

  • Repairing a glass floor requires 2 sand

  • One-click repairs at the control console correctly count and consume the required sand


🔧 Control Console Repair Fixes

Fixed incorrect floor repair material requirements when using one-click repairs for the entire train.

Now:

  • Iron floors correctly consume iron ore fragments

  • They are no longer incorrectly shown as requiring stone

  • The materials shown at the control console, on the building hammer, and during repairs now match

  • Glass floors correctly benefit from the control console's reduced repair material costs

  • Sand requirements are calculated based on the actual damage

Also fixed:

  • Incorrect train speed limit text after switching pages on the control console


🧱 Placement and Interaction Fixes

Fixed the right-hand pointing animation immediately retracting just after it began when placing ordinary items.

While placing items:

  • The right hand consistently holds its pointing pose

  • The pose does not interfere with item placement

Also fixed:

  • Incorrect sizes for some items when placing or moving them

  • Mismatches between placement preview size and actual placed size


🥤 Drink Machine Display Fix

Fixed fruit incorrectly floating above the drink machine in its default state.

When the machine is not making a drink, the container on top now correctly appears as an empty water container.


🕯️ New Standing Lights

Two new types of standing lights can now be placed on your train.

Standing Torch:

  • Burns continuously after fuel is added

  • Lights up the surrounding area

  • Useful early in your train's development or when power is scarce

Standing Electric Lamp:

  • Provides steady lighting when connected to the train's power supply

  • Can be switched on or off manually

  • Uses the same amount of power as other electric lamps

  • Suitable for long-term lighting and train decoration


🏪 The Flower Shop Is Open

A Flower Shop has been added to the terraced fields map.

The Flower Shop sells:

  • Red Flower Decoration: 5 Oxygen Coins

  • Yellow Flower Decoration: 5 Oxygen Coins

  • White Flower Decoration: 5 Oxygen Coins

  • Decorative Flower Box: 5 Oxygen Coins

  • Blue Flower Seeds: 3 Oxygen Coins

  • Yellow Flower Seeds: 3 Oxygen Coins

  • Red Flower Seeds: 3 Oxygen Coins

  • White Flower Seeds: 3 Oxygen Coins

  • Bright Flower Seeds: 3 Oxygen Coins

The Flower Shop also buys fully grown flowers:

  • Trade 20 flowers of the same type for 1 Oxygen Coin

Grow flowers, decorate your train, and sell any extras for Oxygen Coins.


📦 Stack Size Changes

Adjusted the maximum stack sizes of some items:

  • Iron Ingots: 20 → 50

  • Copper Ingots: 20 → 50

  • Gold Ingots: 20 → 50

  • Wool: 10 → 50


🛒 Shop Purchase Improvements

Fixed “Buy All” sometimes incorrectly reporting that there was not enough inventory space.

Now:

  • If your inventory cannot hold everything, you automatically buy the largest quantity that fits

  • Matching supplies already in your inventory stack correctly with purchases

  • A purchase is no longer canceled entirely just because all the goods will not fit


🎮 Tutorial Hint Fixes

The tutorial's control hints have been reorganized.

Interface changes:

  • All key and button icons are now aligned to the left

  • Explanatory text stays in the same position

Tutorial timing changes:

  • The tutorial hint timer no longer starts early while new players select a character or watch the character video

  • Control tutorials only appear after the character video ends and gameplay begins

  • Tutorial hints remain visible for their full intended duration

Input support:

  • Automatically detects keyboard and mouse or controller input

  • Displays the actual controls you have assigned in your settings

  • Controller players can dismiss hints with the back button

  • You can also select the button at the bottom to confirm and close them


🎬 Magician Story Transition Improvements

Added a transition clip to the Magician's character animation to better connect the parts of the character's story.


🖥️ Loading Screens and Display Support

Fixed loading progress showing 30% and then dropping back to 0% when entering the game.

Now:

  • Loading progress advances continuously from 0% to 100%

  • Loading progress no longer moves backward

The backgrounds on both loading screens have also been adjusted:

  • Preserve their original proportions on ultrawide screens

  • Preserve their original proportions on narrow screens

  • Fill the screen at different resolutions

  • No longer appear stretched or distorted

Other screen adjustments:

  • Fixed thin borders occasionally appearing around the loading screen on ultrawide displays

  • Fixed overlays failing to cover the full screen on several feature pages in widescreen mode

  • Page content layouts remain unchanged

  • Full-screen backgrounds and overlays now fully cover different aspect ratios


🧭 World Map and Minimap Fixes

Fixed shaking and ghosting on the minimap at maximum zoom.

Now:

  • The map remains stable at maximum zoom

  • Continuing to scroll at maximum zoom no longer causes shaking

  • Normal zooming is unaffected

  • Zooming toward the mouse pointer is unaffected

  • Map dragging is unaffected

Also fixed the locomotive icon sometimes missing from the world map, making it easier to check your train's location at any time.


🌫️ Map and Scene Improvements

To reduce the performance load in the current version, we have temporarily removed the more demanding fog effects in the mountain forest and countryside areas.

These effects will return to those areas in a new form once performance and visuals are more stable.

Also fixed:

  • Tracks unnaturally running through vegetable plots on the countryside map


🌱 Resource Respawn Fixes

Fixed several issues with resource respawning.

Now:

  • Resources respawn normally once their cooldown ends, even if you stay nearby

  • Resources return about 1 hour after being fully harvested

  • Time spent offline counts toward respawning

  • Reentering the game does not reset the respawn cooldown

Also fixed certain sand piles always generating a recipe on every respawn.

When sand piles respawn, a new random check now determines whether treasure chests and recipes appear.


🌐 Multiplayer and Loading Stability Improvements

Improved network stability during exit and object cleanup, reducing network manager errors when leaving a room or changing scenes.

Also fixed loading getting stuck at 61% in some cases when reentering single-player or multiplayer games.

This update also includes:

  • Improved the return flow after loading fails

  • Fixed an incorrect “Connection Interrupted” message when exiting the game normally


☁️ Cloud Save Stability Improvements

Further improvements to the Steam Cloud save system.

Changes include:

  • More efficient synchronization of large saves

  • Improved handling of insufficient cloud storage space

  • Better synchronization of deletions across devices

  • Stronger save protection when unexpected problems occur

  • More reliable retries after cloud save synchronization fails


🌐 Translation and Text Fixes

Fixed some new features not supporting translations correctly.

New interfaces, prompts, and feature descriptions are now more complete across languages, reducing unclear or missing translations.


💬 Thank You for Your Support and Feedback

Thank you to every conductor who has boarded OxyRail.

This update adds the resource network, Thermal Generator, Mill, Map Posters, free-roaming photo mode, Bandit Leader, Flower Shop, and new lighting, alongside a broad set of changes to world events, animal care, building, multiplayer, and cloud saves.

If you encounter any issues while playing, please keep sharing your feedback with us through the Steam Community.


⭐ Your Reviews Matter to Us

If you enjoy OxyRail, please consider leaving an honest review on Steam.

Every review and suggestion helps more players discover the game and helps us decide which improvements and new features to prioritize.

If you feel there are areas that still need work, please describe the issues in a review or in the community. We read player feedback carefully and will continue releasing fixes and updates.

Thank you to every conductor for helping keep this train moving forward.

We look forward to traveling even further into the future with you!


—The OxyRail Development Team

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