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ROGUEFISH PlaytestNewsROGUEFISH 0.4 is Live!
Major update

ROGUEFISH 0.4 is Live!

ROGUEFISH Playtest · published 15 Jun 2026, 07:25 UTC · build 23736698

All newsPlayers around this dateRead on Steam

Highlights

Isles and The Map

Fishing trips can now be sent to 4 different isles that have different fish to catch, materials to loot, elites to battle, bosses to defeat and modifiers that spice up your trips.

Balance Overhaul

A suite of statistical models have been developed to algorithmically calculate new balance changes. Nearly every number has been tweaked.

Relic Overhaul

24 relics have been reworked or added to make relics feel more interesting and impactful. This includes new status effects, bonuses for eating cooked fish, and even a way to make chests permanently free.

Elites & Ranged Enemies

New ranged enemies and powerful elite versions of enemies have been added that charge at your ship, explode when defeated, and do other things... Have fun with that!

Dynamic Sky

The skies of ROGUEFISH are alive! Animated clouds, a real sun, and twinkling stars all change dynamically throughout your fishing trips!

Gameplay

  • The shell shop now only allows purchasing discovered items

  • Added 4 new upgrade bench upgrades

Fishing

  • Fish now disappear after a failed catch

  • Removed River water region

  • Adjusted fish water regions

Items

  • Reworked Boiled Crab Claw, Catfish Steak, Frog Jelly, Shark Fin Soup, Time Extractor, Ancient Key, and Mystery Cocktail

  • Added 17 new relics

  • Added 4 new materials

  • Removed Silkthread Spool

Balance Changes

  • Increased veteran difficulty

  • Increased upgrade bench stat boosts

  • Stamina no longer regenerates while catching a fish

  • Increased fishing cast stamina cost

  • The siphon stat now grants a stamina refund when catching fish, instead of on missed casts

Levels & XP

  • Now at least 1 new weapon will be offered when leveling-up until 4 weapons are equipped

  • Reduced level-up XP requirements

  • Reduced player count level-up XP requirement scaling

  • Increased fishing XP difficulty scaling

  • Reduced enemy XP difficulty scaling

Sea Battling & Weapons

  • Reduced day 9 final boss health

  • Increased boss health difficulty scaling

  • Added difficulty mode boss health multipliers

  • Increased weapon knockback scaling

  • Reduced weapon max explosion ranges

  • Reduced Lightning Staff range

  • Reduced Whirlpool Staff max range

  • Reduced Whirlpool Staff base damage

Relics

  • Increased Pliers Plunder bonus

  • Increased Folding Chair Regeneration bonus

  • Increased Wholesale Crate same-species sale Plunder bonus

  • Increased Sledgehammer impact bonus

  • Reduced Green Amulet chest-open Luck bonus

  • Reduced Red Amulet chest-open Damage bonus

  • Increased Harpoon huge fish Bounty bonus

  • Updated Silver Key to give diminishing returns, so equipping 10 does not make all chests free

  • Adjusted relic rarities

Visuals & Audio

  • Added ambient occlusion

  • Added outlines to enemies, companions, and other players during sea battles

  • Updated sphere aura shader

  • Added anchor island shield aura

  • Increased player min camera pitch (you can look up now!)

  • Adjusted colors and lighting for each time of day

  • Updated explosion effects

  • Updated whirlpool staff splash effects (so they don't blind you anymore)

Interface

  • Information about fish, materials, characters, and ships is now hidden everywhere until discovered

  • Reduced hover pop-up delay

  • Fish and item info hover pop-ups now always show gold sell value during trips

  • Added waypoints for other players to compass in multiplayer

  • Updated various item descriptions for more consistent wording

  • Added more text highlighting

  • Added upgrade bench filter categories

  • Updated upgrade bench upgrade icons and descriptions

Bug Fixes

  • Fixed issue causing Bullseye Brooch renown bonus to trigger when defeating enemies without a critical hit

  • Fixed typos

  • Fixed incorrect item icons

  • Fixed issue causing compass waypoints to point in the wrong direction

  • Fixed transition effect pixelation being dependent on screen resolution

  • Fixed fish generation issues causing huge fish to never spawn

  • Fixed all payers being respawned when another player joins in multiplayer

  • Fixed various tutorial highlights

  • Fixed grass material excessive brightness at night

  • Fixed day number not updating for non-host players in multiplayer

  • Fixed consumables not providing stat boosts for non-host players in multiplayer

  • Fixed visual glitch during bubble transition to fishing islands for non-host players in multiplayer

  • Fixed warning messages being partially hidden when certain interfaces open

  • Fixed final reward chests not being destroyed when extracting

More from ROGUEFISH Playtest

Other announcements

All news
In-game event30 Aug 2026ROGUEFISH 0.5.1 is Live! [Preview]Version 0.5.1 is available on the preview branch. Highlights A New Way to Extract The Seamaster decided he is willing to pick up anglers from Anchor Island. You can now extract from trips after every night, or face the final boss for that juicy loot... Gameplay · Trips now start on the fishing islands · All players now must ready up to start a trip · Resource tracking now clears after upgrade p…In-game event10 Aug 2026ROGUEFISH 0.4.4 is Live!Highlights Ship Drifting & Boosting Ships can now drift! Use the spacebar to use boost charges to navigate crowded waters. Character Skins Unlock various new skins for each character! Prize Wheel Collect red scrolls to spin Mackerel's prize wheel on the airship. You can win new skins, blueprints, or even mythic materials! Controller Support & Key Rebinding You can now play ROGUEFISH with a cont…In-game event19 Jul 2026ROGUEFISH 0.4.3 is Live!Highlights Enemy Rework Enemies have been completely reworked, including new attack patterns, new mechanics, and animations. Elite versions of bosses can also now appear! Some enemies are missing animations or use placeholder models. Fishing Rework Fish shadows now look like fish! Look for distinct shadows for different types of fish to find what you are looking for. Fish also respond more to y…