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Random Chaos DungeonNews10th of May Update
Game update

10th of May Update

Random Chaos Dungeon · published 10 May 2026, 11:34 UTC · build 23167230

All newsPlayers around this dateRead on Steam

This includes changes from the beta update with the following fixes:

Fixes

  • Fixed splitting flamebow crashing the game
  • Fixed other odd interactions with flamebow
  • Fixed co-op player being revived in an unsafe tile after room transition
  • Added a safeguard to make sure area 1 boss dies after all parts are dead
  • Fixed footstep audio not being tied to SFX slider
  • Slightly reduced desert music volume
  • Slight changes to map around snow and rocky area waypoints
  • Slightly increased reset button timer to avoid accidents

There is a known issue with auto-equip mode where the HUD doesn't display the correct weapon in some cases, but I don't know why yet.

More from Random Chaos Dungeon

Other announcements

All news
Game update5 Sep 20265th of September Hotfix and Controller UpdateController Changes · You can now move and use the map with the D-Pad · Showing item labels is now on Touchpad and L3 Fixes · Fixed a check in secret content that could make things weird · Fixed demo mode staying on when restarting with hotkey · Fixed area 2 bosses not leveling up currently disabled players · Fixed an area 2 boss using the wrong properties for a barrierGame update3 Sep 20263rd of September Secret Content UpdateThe secret content previously in beta is now fully released along with various adjustments both to that and other things I ran into while testing. On top of the changes mentioned in the previous post, here are the new changes: New Content · Added an extra bit of secret content in the secret content. · Idling in the menu after launching the game will now preview the different areas. Gameplay Cha…Major update26 Aug 2026Super Secret Content Update (In beta)Note that this patch is available in the beta branch (you can select it from game properties on Steam) until I've confirmed the changes aren't game breaking in any way. This patch will change random generation such that loading a save from a previous version will result in items, enemies and other RNG elements to not be what they were before. Once this update is on the main branch, I will make…