
Note that this patch is available in the beta branch (you can select it from game properties on Steam) until I've confirmed the changes aren't game breaking in any way. This patch will change random generation such that loading a save from a previous version will result in items, enemies and other RNG elements to not be what they were before. Once this update is on the main branch, I will make the previous patch available on a separate branch for save compatibility.
It's a secret. Try to reach previously inaccessible areas of the map. There is also a hint among random NPC dialog.
Players and enemies can't stun the opponent by using a shield on an attack that already hit them
Increased weapon drop levels in final boss
Synced final boss hand movements to invulnerability window during phase change
Changed void tile pattern when at max level to add some consistency
Ice can now freeze water
Thrown spears no longer spin, but they're faster
You can no longer open the map when falling below ground level
Moved room transition triggers a bit further to improve ice area experience
Bombs no longer damage shield user when blocking a bomb yet to explode
Healing is no longer reduced by armor defense
Improved font in menus when game resolution doesn't divide evenly with 540p