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IrondriveNewsAuto-Targeting System - Weapons that think for themselves
In-game event

Auto-Targeting System - Weapons that think for themselves

Irondrive · published 1 Aug 2026, 08:16 UTC

All newsPlayers around this dateRead on Steam

NEW FEATURE: Auto-Targeting System

Combat in Irondrive just got a major upgrade. Every weapon module can now

be switched to AUTOFIRE mode, letting it select and engage targets on its

own freeing you up to focus on crew management, repairs, and the bigger

picture during a firefight.

HOW IT WORKS

Open any weapon module and hit the new "Auto Target" button to configure:

  • Firing Mode

    Manual aim and fire yourself, like before

    Autofire the weapon engages automatically when ready

  • Enemy Priority

    Lowest HP finish off weakened enemies fast

    Highest HP focus down the biggest threat first

  • Module Priority

    Center (Hull) standard targeting

    Weapon Modules disable enemy firepower first

    Command Hub

SMART TARGET DISTRIBUTION

Weapons on Autofire won't blindly dogpile the same enemy. they check

what your other weapons are already engaging and spread fire across

multiple targets when there's more than one enemy on screen. Only when

every enemy already has a weapon locked on will they start doubling up.

Try it out and let us know what you think, your feedback continues to

shape where Irondrive goes next.

Wishlist Irondrive to follow development, and join our Discord to chat

directly with the dev and the community.

  • discord.gg/NNWJP6rRAQ

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