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Global Protocol: New World Order PlaytestNews⚡ v0.1.72: Performance Polish & Pacing Balance
Game update

⚡ v0.1.72: Performance Polish & Pacing Balance

Global Protocol: New World Order Playtest · published 12 May 2026, 01:10 UTC · build 23189408

All newsPlayers around this dateRead on Steam

⚡ v0.1.72: Performance Polish & Pacing Balance

This update delivers a major Performance Overhaul for AI command execution, significantly refines the Modding Framework, and adjusts Game Pacing for a more strategic experience.Performance & Engineering:

  • AI Command Execution: Implemented a massive optimization pass for how the AI processes and executes complex strategic commands. This results in much smoother frame times during high-activity simulation ticks, especially in late-game scenarios.

  • System-Wide Polish: Delivered multiple performance fixes across the simulation core, reducing CPU overhead during global events.

  • Retreat Bugfix: Resolved a specific bug in the army retreat logic that could cause units to occasionally enter an invalid movement state after defeat.

Game Balance & Pacing:

  • Strategic Pacing: Based on player feedback, we've adjusted the default game speed to be 2x slower. This provides more time for tactical decision-making and ensures that global events don't pass by too quickly during intense conflicts.

  • UI Pacing: UI animations and feedback loops have been synchronized with the new game speed for a consistent experience.

Modding Framework:

  • .NET Modding Support: Significantly improved our .NET-based modding framework, providing more robust hooks for community-created content.

  • Metadata Synchronization: Synchronized all Signed Distance Field (SDF) font assets and project metadata for full compatibility with the latest engine features.

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