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CrabmeatNewsPatch 0.4.0
Major update

Patch 0.4.0

Crabmeat · published 1 May 2026, 00:31 UTC · build 23039280

All newsPlayers around this dateRead on Steam

Hello Fellow Penal Colony Workers,

My apologies for the delay, the state has been working me hard and this patch ended up being much more work than anticipated.

Future of Crabmeat

This is the last planned feature/content update for the game. I have been working towards getting the Steam Deck green tick which I believe I'm quite close to. Expect future patches to be improvements to UI for said Steam Deck approval and small bug fixes to resolve new issues introduced that I missed in testing.

This is a Save breaking update!

Flagging this upfront, I had to increase the save version of the game and was unable to write a compatibility tool to move saves forward due to some of the changes.

What's New?

Localisation

The game is now playable in 7 Languages including, Simplified Chinese, Japanese, Korean, German, Brazilian Portuguese, Latin American Spanish and Russian. The majority of text elements in the game will appear fully localised when playing in a non-english language. Some elements of the game remain in english when localisation is enabled and will display a localised string when moused over and a small segment are left untranslated like decorative signs that don't serve a mechanical purpose.

Gamepad Support

There is now full gamepad support, yes it's still click to move. While i still think mouse is the best way to play, this lets the game work on Steam Deck out of the box and with most gamepads. I made the slightly counter intuitive choice to put "Look" on the left stick by default. I found with the other actions you perform this is the most comfortable. Gamepad Inputs are rebindable same as keyboard and mouse.

Narrative Notes/Keys Tweaks

Notes have been visually improved and the content has been revised slightly with additional notes, keys added. This is not a fundamental revision, more of an edit that should have been done prior to launch but I simply did not have time.

Binoculars Change

Binoculars are now a full item, this means they work like a regular item and can be raised/lowered and "used" to zoom further in and out. This is a bit of a tradeoff but I feel like it makes for a more consistent experience and makes them significantly more useful as binoculars as the zoom level is substantially increased. This was another change I had planned before launch but just didn't get to.

Afterburner Change

The afterburner now has a dedicated engine unit in the lower deck. It will appear on the ship's computer map and can be damaged by attackers.

Full Patch Notes

Warnings

  • Save breaking update, saves from older versions of the game will be discarded on boot

Improvements

  • Localisation Added

  • Gamepad Support

  • Narrative notes polished

  • Binoculars are now a functional item and not a hotkey

  • Afterburner now has dedicated engine more like the ships engine

  • UI has been revised to read better on smaller screens, handle new languages better and support gamepad navigation

  • Localisers Added to Credits

  • Minor Pacing and Polish pass on final encounter

  • Added more rare fish

  • Signature signing now has visible pen (this is partially for gamepad support)

  • Engine update to Unity 6.3 from 6.1

  • Paralomis now has two attack animations it's randomly picks between to create more audio and visual variety

  • General optimisation to ship rendering and physics but it's unlikely to be noticed

  • Palette swaps added to brachys as you get closer to your goal

Fixes

  • Fixed some ugliness on ship snow mesh

  • Fixed AI spawn path that would cause them to get stuck still

  • Fixed bug in jumping attackers

  • Fixed % collected on crab trap being incorrect in a rare context

  • Fixed deeply embarrassing spelling mistake

  • Fixed "Exit Hotspot" tutorial in How To Play menu looking janky

  • Prevent screens rendering in more cases when they aren't visible for to reduce cpu overhead

  • Fixed bird particles scale not being uniform

  • Fixed blow torch end use sound bug


Audio

  • Audio Pass on final encounter to beef up the ambience

  • Unique audio added for using keypad

  • Fixed after burner sound playing after engine shutdown

  • Metal surface footstep sound broken into two types

  • Unique Pick up sound added to binoculars

  • Added an engine blowout sound when the engine is shutdown

What's Next?

I've started prototyping development live at twitch or you can join the discord to chat with me and the community.Thank you to all the players, streamers, youtubers, everyone who has left a review (even people asking for WASD, I still love you). It's been pretty wild to make something this big solo and whilst Crabmeat hasn't been a huge success it's sales will give me time to tinker on the next project without having to immedietly rush out and look for funding.


Happy Crabbing,

Nick

More from Crabmeat

Other announcements

All news
In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…