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Adventure CraftNewsNew Patch Live: Loot, Weapon Balance & Cooking Fixes
Game update

New Patch Live: Loot, Weapon Balance & Cooking Fixes

Adventure Craft · published 4 Sep 2026, 06:22 UTC

All newsPlayers around this dateRead on Steam

Another Adventure Craft Patch Is Live

We’ve pushed another patch today focused on issues and balance problems reported by players.

Thank you again to everyone who has been sending us reports. A number of the changes in this patch came directly from things players noticed while exploring the new build, and those reports are helping us work through problems much faster.

Patch Notes

  • Improved Nail availability. We reviewed the current Nails loot sources and made adjustments to make Nails easier and more reliable to obtain, including changes to crates and enemies that can drop them. Its still a semi rare item however.

  • Updated shotgun balance. Shotgun damage values have been reviewed and adjusted, including correcting missing and inconsistent damage values.

  • Updated club weapon balance. We reviewed and adjusted attack damage across the club weapon category.

  • Fixed Cooked Pork Chop. Eating a Cooked Pork Chop could incorrectly cause Poison. This has been fixed.

  • Fixed Poison HUD text. Corrected a typo in the HUD information for the Poison status effect.

  • Fixed the Aqua Goblin Meat recipe. Aqua Goblin Meat can now be cooked correctly using a Forge.

  • Updated textures and visual effects. Cleaned up several visual issues, including effects that were appearing where they weren’t intended.

  • Additional small fixes and balancing adjustments have also been made as we continue reviewing the current build.

We’re continuing to work through player reports as they come in, so please keep letting us know when something doesn’t seem right.

The PvE Survival Crafting Fest has been a really useful opportunity for us to get more people into the new version of Adventure Craft and find issues that would otherwise be difficult for us to catch on our own.

Thanks again to everyone playing, testing and helping us improve the game.James - @iENDERi

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