
Hello everyone! I sinserely apologize for being absent.
Short story:
I am aiming to release the game to early access next month. And now I prepared a somewhat polished demo for playtesting. Please, give it a try! It is much, much better than the older version. Long Story:
As you may know, I live in Ukraine and recent events have shaken me a bit. Nevertheless, after a year or two, I returned to work, only to realize, that my tech stack became quite old. Also, there were some critical bugs that couldn't be fixed.
Therefore, I decided to migrate all my project from Unity 2020 to 2022 and from Game Creator to Game Creator 2. Which meant remaking all the systems and 90% of the content.
The result was quite clunky. Somehow, I missed the magic that made the game interesting for me. So I started to draft all my systems in spreadsheets in order to improve game design. As a result,
Every weapon now has its own playstyle. Swords now have shields and can protect from projectiles. Rapiers and daggers have significant parry bonus, greatswords are devastating, but can't block.
Every ability actually does something useful. Decrease defence of your enemies, blind them, teleport behind the back, reflect the damage and more and more. Each skill is quite unique
I created quite unique and laconic stat system. And each stat has significant impact on your abilities
The AI have been reworked to provide more challenging interactions. Archers will retreat when you are close or will try to kick you. Some enemies can understand that they are targeted and block before being attacked. Not mentioning that each room has unique combination of enemies
7 NPCs were added to hub with a lot of upgrades. Also, I gave them some dialogues and initial quest system. But it will be availible only after the early access
So it is the same concept, but a completely new game! I hope that it will have at least some auditory.
And please, please - leave your feedback anywhere you like. It will be crucial for the upcoming release Thanks!