
Hello everyone!
I think I reached the point where I can say that now demo version is kinda final.
That update was made especially for the upcoming "Going Rogue" festival that starts very soon. I hope it will allow me to gain more wishlists. (There are 1500 by far, thank you, everyone!)
Let me introduce the changes I made:
- Save/Load feature! (Game automatically saves at the church between runs. But you still can't exit game during the run and return to the same place. Please take that into consideration)
- Freezes every 5 seconds were eliminated (please contact me if not)
- Now you can upgrade the blood flask. Talk to the alchemist at the Church. And don't forget to bring some source
- Some rooms were slightly decorated
- AI of Knight enemy was slightly improved
- Sounds were slightly rebalanced to be less loud
- Other minor bugs were fixed
I think I will leave that demo for a couple of months as it is.
During the may I am planning to publish some devlog videos, telling people how to make a game with no code and no team.
And summer will be a rush to the early access build. So expect new shiny game in autumn, I guess.
If you have any thought how to improve my game - please post it to the feedback discussion
Have a nice day!
Ernest