Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Duels of FortuneNewsVersion 0.14.4 is Live
Game update

Version 0.14.4 is Live

Duels of Fortune · published 18 Jul 2026, 20:44 UTC · build 24277057

All newsPlayers around this dateRead on Steam

This update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.

Versus Mode

  • Added win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu

Reversal & Burst

  • Made a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to

Video Settings

  • Adjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless).
    • As a result of this change, your resolution and window mode settings may be reset to default upon launching the game

  • Added a "Native Resolution" option to the resolution settings, which automatically uses your monitor's native resolution (this is now the default setting)
  • "Windowed Full Screen" is now called "Borderless Window" for clarity, and is now the default window mode setting

All Menus

  • Fixed an issue where disconnecting a controller on any menu where the controller reassignment prompt can appear could cause the unassigned buttons prompt to erroneously appear instead

Arcade Mode

  • The victory screen in Arcade Mode now shows your current score

Combo Trials

  • Updated Master Locks' Trial 05 to make the ending easier

Master Locks' Dojo

  • Expanded the walls upward so that certain cinematics cannot see over them

Brightstar Barrage (Down Super)

  • Fixed an issue where each hit increased hitstun decay separately

Skull Toss (Neutral Special)

  • If the skull is hit 3 times in a row, it now returns to Rattlebone immediately
  • Fixed an issue where the skull could be hit multiple times by the same hit of an attack

Barbed Blow (Dashing Forward Heavy)

  • Fixed an issue where this move could not become stale

Breaker Barrage (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately
  • Fixed an issue where the Rage follow-up would reset hitstun decay to 0

Under Arrest (Down Special (in air))

  • Adjusted the knockback of the move

System Override (Down Super)

  • Fixed an issue where the final hit of the explosion increased hitstun decay separately from the rest of the attack

Grab

  • Fixed an issue where each hit increased hitstun decay separately

Hair Flip (Down Special)

  • Fixed an issue where the Medium and Heavy follow-ups increased hitstun decay separately from the initial attack

Ace Energy (Clubs) (Back Heavy)

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Pick a Card! (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Training Mode

  • In Training Mode, you can now use the character-specific setting to change what kind of card is in each card slot

Against the Tide (Down Super, Iaido)

  • Fixed an issue where the final hit increased hitstun decay separately from the rest of the attack

Nukitsuke (Down Special, Iaido)

  • The Kiri-otoshi follow-up no longer increases hitstun decay separately from the initial attack

Deadeye (Neutral Special)

  • Fixed an issue where the flames of an incendiary bullet would increase hitstun decay separately from the initial bullet

Golden Arsenal (Down Special)

  • The Light and Medium follow-ups now each increase hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Volley Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Negative Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.25 for each individual projectile that hits

'Til Death Do Us Part (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately
  • Fixed an issue where each hit of the Love Bomb follow-up increased hitstun decay separately

Business Tornado (Back Special)

  • Fixed an issue where the briefcase throw increased hitstun decay separately from the rest of the attack
  • Reduced the damage of the thrown briefcase from 2000 to 1700

Courageous Leap (Down Super)

  • Fixed an issue where Guy would become temporarily unable to perform a long jump after dash-cancelling the move

Bowler Poke (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain
  • Increased the damage of the final attack from 500 to 800

Copy Attack (Hold Neutral Special)

  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hit the opponent
  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hop back to Ember after landing

Slime Trail Mix (Back Special)

  • The Flying Slime follow-up no longer increases hitstun decay separately from the initial attack

Rolling Combo (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Cross Jab (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Float Combo (Jumping Medium chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Shoot Today... (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Friends Tomorrow! (Crouching Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Rhythm Shot (Neutral Special)

  • Made a potential fix to an issue where Chizuru could skip the initial firing animation
More from Duels of Fortune

Other announcements

All news
Community7 Sep 2026A Change of Plans Regarding Future Playable CharactersHello Duelists! Hope you're all doing great today! We've got some news for you regarding the planned upcoming playable characters. While we believe some will find this news unfortunate, the implications that come with it bring something new to be excited about! So please bear with us for a moment here, we promise it's not as bad as it sounds. Let's just rip the bandaid off right away: The plann…Game update28 Jul 2026Version 0.14.7 is LiveThank you to everyone who came out to the tournament the other day, and major congratulations to the winner JDes! Every match was extremely fun to watch, we're so impressed with how good you all are at our game! This patch fixes most of the bugs that were found either during or shortly after the tournament. Unless anything else major comes up, this should be the final patch of the 0.14.X series…Game update24 Jul 2026Version 0.14.6 Is Live!One final round of fixes before ChairGTables' tournament tomorrow! Check out the announcement here if you haven't heard about it yet! Super Moves · Made a tentative fix to an issue where a player could become frozen in place if the other player performed a Super just as their attack animation ended · The fix we have put in does not solve the issue completely, just makes it significantly less of…