Version 0.14.4 is Live

Duels of Fortune · build 24277057 · published

On SteamNotes only · this build shipped before we watched the app

This update adds a new win counter to Versus mode add a bit of extra competitive spirit to your matches! It also fixes several bugs, most of which relate to specific moves increasing hitstun decay more than intended.

Versus Mode

  • Added win counters to Versus mode, which are visible during battle, on the character select screen, and on the victory screen, allowing you to track whether Player 1 or Player 2 is in the lead. The counters will only reset after returning to the Main Menu

Reversal & Burst

  • Made a potential fix for an issue where Reversals and Bursts could sometimes set hitstun decay lower than they were supposed to

Video Settings

  • Adjusted the way the game saves the settings for resolution and window mode (windowed/fullscreen/borderless).
    • As a result of this change, your resolution and window mode settings may be reset to default upon launching the game

  • Added a "Native Resolution" option to the resolution settings, which automatically uses your monitor's native resolution (this is now the default setting)
  • "Windowed Full Screen" is now called "Borderless Window" for clarity, and is now the default window mode setting

All Menus

  • Fixed an issue where disconnecting a controller on any menu where the controller reassignment prompt can appear could cause the unassigned buttons prompt to erroneously appear instead

Arcade Mode

  • The victory screen in Arcade Mode now shows your current score

Combo Trials

  • Updated Master Locks' Trial 05 to make the ending easier

Master Locks' Dojo

  • Expanded the walls upward so that certain cinematics cannot see over them

Brightstar Barrage (Down Super)

  • Fixed an issue where each hit increased hitstun decay separately

Skull Toss (Neutral Special)

  • If the skull is hit 3 times in a row, it now returns to Rattlebone immediately
  • Fixed an issue where the skull could be hit multiple times by the same hit of an attack

Barbed Blow (Dashing Forward Heavy)

  • Fixed an issue where this move could not become stale

Breaker Barrage (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately
  • Fixed an issue where the Rage follow-up would reset hitstun decay to 0

Under Arrest (Down Special (in air))

  • Adjusted the knockback of the move

System Override (Down Super)

  • Fixed an issue where the final hit of the explosion increased hitstun decay separately from the rest of the attack

Grab

  • Fixed an issue where each hit increased hitstun decay separately

Hair Flip (Down Special)

  • Fixed an issue where the Medium and Heavy follow-ups increased hitstun decay separately from the initial attack

Ace Energy (Clubs) (Back Heavy)

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Pick a Card! (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Training Mode

  • In Training Mode, you can now use the character-specific setting to change what kind of card is in each card slot

Against the Tide (Down Super, Iaido)

  • Fixed an issue where the final hit increased hitstun decay separately from the rest of the attack

Nukitsuke (Down Special, Iaido)

  • The Kiri-otoshi follow-up no longer increases hitstun decay separately from the initial attack

Deadeye (Neutral Special)

  • Fixed an issue where the flames of an incendiary bullet would increase hitstun decay separately from the initial bullet

Golden Arsenal (Down Special)

  • The Light and Medium follow-ups now each increase hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Volley Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.5 for each individual projectile that hits

Negative Fire (Neutral Special (in air))

  • The move now increases hitstun decay by 1 for the entire move, instead of 0.25 for each individual projectile that hits

'Til Death Do Us Part (Neutral Super)

  • Fixed an issue where each hit increased hitstun decay separately
  • Fixed an issue where each hit of the Love Bomb follow-up increased hitstun decay separately

Business Tornado (Back Special)

  • Fixed an issue where the briefcase throw increased hitstun decay separately from the rest of the attack
  • Reduced the damage of the thrown briefcase from 2000 to 1700

Courageous Leap (Down Super)

  • Fixed an issue where Guy would become temporarily unable to perform a long jump after dash-cancelling the move

Bowler Poke (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain
  • Increased the damage of the final attack from 500 to 800

Copy Attack (Hold Neutral Special)

  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hit the opponent
  • Rattlebone Ability - Fixed an issue where the skull projectile wouldn't hop back to Ember after landing

Slime Trail Mix (Back Special)

  • The Flying Slime follow-up no longer increases hitstun decay separately from the initial attack

Rolling Combo (Standing Light chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Cross Jab (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Float Combo (Jumping Medium chain)

  • Adjusted the hitstun decay to only increase on the first and last attacks of the chain

Shoot Today... (Standing Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Friends Tomorrow! (Crouching Medium chain)

  • The two attacks of the chain no longer increase hitstun decay separately

Rhythm Shot (Neutral Special)

  • Made a potential fix to an issue where Chizuru could skip the initial firing animation