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IroncladNewsDev Update #7
Community

Dev Update #7

Ironclad · published 11 Jun 2026, 01:31 UTC

All newsPlayers around this dateRead on Steam

Hey Crew, I hope you all have been doing well!

After many months of writing dev updates, I still don't know how to organize these well or what information is best to actually include in them... This update is going to give you a taste of (some of) the things we've been working on and some updates on the team over here at Trash Planet Games.

Full Steam Ahead!

I started making these steam community posts to show you guys that we are actively developing and that Ironclad won't be another indie game that never releases. While I'll still continue to make these dev updates, I'm excited to share with you all that we've had the privilege to quit our day jobs and work Full Time on IRONCLAD. We feel so lucky that we're able to work on this game every day so we can make it the best version it can be. So thank you all for helping us achieve our dreams of being Game Devs!

Dying Sucks, But What If...

You turned into a LITTLE TANK INSTEAD?? Previously, our resurrection system would kind of spawn you in a random place separating you from your friends. That was temporary and y'all didn't quite enjoy that (neither did we). After "dying", you're head will separate from your body and you'll become HELMET TANK. This will give you the ability to stick with your crew and have the opportunity to be revived. More to come on this guy in a future update.

More Knobs and Switches

We obviously needed quite a few more quality of life and accessibility features so we focused a bit of time on adding some more settings. To name a few, we now have full key rebinding, invert mouse, FOV scaling.

These Weapons Look Cool, But Why Can't I See Them?

We overhauled our first-person view and added first-person animations to pretty much every relevant action. You can clearly see EVERY item you hold. You see when you're cooking a grenade. You see yourself reload. Your body is no longer bladed to the side while holding an item. Trust me, it looks way better now. (Preview below is what it looks like to now hold the Snot Pistol).

More Tank Accessories

Are you having a hard time aiming your tank cannon? We hear ya loud and clear and got a fresh new turret scope on the way. The best part about a lot of your suggestions, is that most of them were already part of the plan. Here's some work in progress art:

What Else?

We've got a bunch more stuff in the works that we aren't ready to share quite yet, but hopefully these features start to address some player feedback and get y'all excited for what's to come.

Thanks again, and dont forget to hit up our Discord and come hang out!

Love ya talk to you soon!

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Community27 Apr 2026Playtest WrapupHey Crew. This first playtest has officially wrapped up! We had over 50,000 crewmembers play our tank game, and that's honestly pretty crazy! I wanna thank everyone that played and took the time to leave us feedback - we'll be going through all of it to see where Ironclad needs to be improved the most. There will be more playtests and demos in the future, but for now, we're gunna be a bit heads…Community21 Apr 2026Dev Update #6Hey Crew, sorry about not sending my usual dev update strictly on the 10th of this month, I'm sure some of you noticed. We just pushed our final (tm) update to this playtest and while it's not a large update, we hope that it's an impactful one. It mainly addresses the game's performance and we wanted to get a gauge for whether we moved the needle for those who have been having trouble running I…Community11 Mar 2026Dev Update #5Hey crew, so our first playtest has been underway since February 27th, and I just want to thank everyone who has tried out IRONCLAD (all 11,000 of you), and doubly thank those who have taken the time to leave us feedback! We know we presented a pretty early version of the game to you guys, but that just means that we have more time to actually act on the feedback that everyone has given. That b…