
Hey Crew, sorry about not sending my usual dev update strictly on the 10th of this month, I'm sure some of you noticed.
We just pushed our final (tm) update to this playtest and while it's not a large update, we hope that it's an impactful one. It mainly addresses the game's performance and we wanted to get a gauge for whether we moved the needle for those who have been having trouble running IRONCLAD in the past. Because we were focusing on performance for this update, we intentionally didn't add many new features so we wouldn't muddy the waters. That being said, we decided to at least give you guys some health packs so you don't always feel like you're one strong breeze away from death (although you probably are anyway).
Everyone who has been waiting for playtest access will now have it, so run wild. As you will also be able to see in the Main Menu, this playtest will come to a close on April 27th at Noon EST. I hope everyone has a chance to hop into a game with some friends and we appreciate anyone who goes out of their way to give us feedback. This can be done via the google form accessible in the main menu of Ironclad, in the community forums for the playtest, or by joining the Discord and yelling at me personally (or preferably in the #feedback-suggestions channel).
We've had to wear a lot of different hats this month and our attention has been spread a bit thin, but I expect these dev updates to return to normal next month as we're able to give our full focus on development, and I'm excited to keep you all in the loop as IRONCLAD continues to take shape.
Thank you again for all the support, bleep bloop my cat is licking my face :)