Greetings, Scavengers. Today's patch brings major additions to the long-term replayability and ending paths of your journey, alongside important mechanical fixes to stargate jumps and radar feeds.
We’ve introduced new ways to test your survival instincts:
Endless & Long Modes: You can now select between different game formats, including an Endless Mode to see how long your fleet can truly survive in the decaying void.
Polished Leaderboard: The score system and global archive have been redesigned to accurately track and display your performance across these new modes.
A New Path: An alternative ending sequence has been implemented. Keep your sensors open for unique signals that might lead you to a different fate.
Points of Interest (POI): Reworked several POI encounters across the star systems to offer better risk-versus-reward choices.
Interstellar transit and target detection are now much more reliable:
Stargate Travel Fixes: Resolved a critical physics and system sync issue when jumping between stargates, ensuring your fleet arrives intact.
Radar Ping Logic: Corrected radar ping behaviors on the System Map. The "No Radar" zones now properly mask indicators as intended, adding back tactical tension to dark systems.
Tutorial Flow: Made further necessary fixes to the onboarding tutorial. Triggers and objective popups have been fully synchronized to ensure no pilot gets lost during basic training.
Which mode are you going to tackle first? Have you discovered the alternative path yet? Share your runs and feedback on our Discord!
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