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Broadcast EmpireNewsv0.11.1
Game update

v0.11.1

Broadcast Empire · published 24 May 2026, 19:36 UTC · build 23388274

All newsPlayers around this dateRead on Steam

Broadcast Empire v0.11.1

This update deepens the station-management side of Broadcast Empire, with autosaves, clearer audience identity, more show-by-show creative control, stronger advertiser memory, department heads, fan communities, and smarter rival pressure.

New and expanded systems

  • Autosave is now built in, including automatic saves during play and after day advance, plus a small footer status indicator.
  • Viewer personas now emerge from your schedule. Repeatedly serving groups like Sunday families, prestige drama viewers, news loyalists, sports regulars, late horror fans, and youth late-night viewers can strengthen your station identity and influence future ratings.
  • Department heads have been added to Strategy. Scheduling, Publicity, Compliance, Sales, Engineering, and Commissioning now affect viewing, ad income, risk, reliability, and show quality. You can fund department support when things start wobbling.
  • Show Detail now includes Creative Direction choices: Steady Run, Serialized Arc, Controversial Twist, Bottle Episode, and Prestige Push. These affect cash, momentum, risk, fan sentiment, awards heat, and broadcast performance.
  • Fan communities can now form around eligible entertainment shows, bringing social buzz, passion, renewal pressure, or backlash depending on how the show performs and how you handle it.
  • Press Room now tracks advertiser relationships, cultural moments, fan communities, and the planning calendar.
  • Planning calendar events such as Sweeps Week, Advertiser Upfronts, Awards Season, School Holidays, Regulator Review Windows, and Sports Finals can now be prepared for in advance.
  • Talent Office now includes agent negotiations, giving talent and representatives more ways to push for better terms before rivals get involved.
  • Rivals now build memory around repeated slot defeats and pressure points, making counter-programming feel more persistent.

Balance and fixes

  • Commission production is more tolerant of old or incomplete save data.
  • Review generation is more robust across commissions, live rights, and films.
  • Advertiser relationships now remember overdelivery, makegoods, controversy, and genre fit, feeding into future offer values and penalties.
  • Steam Cloud save sync failures are handled more safely so local saves remain usable.
  • Rival scheduling and competition data handling are more defensive for Workshop-heavy or older saves.
More from Broadcast Empire

Other announcements

All news
In-game event5 Sep 2026Broadcast Empire v0.16.1 — The Controller's DeskTake your seat at the Controller's Desk Broadcast Empire v0.16.1 brings a new daily station briefing, a stronger weekly planning rhythm, and more decisions across television, streaming and marketing. There is also more evidence behind your overnight results, helping you decide what deserves another chance and what needs to change. Your station, at a glance The new Controller's Desk brings urgen…Game update31 May 2026V0.14.1Broadcast Empire v0.14.1 This update focuses on new-save customisation, smarter scheduling, and a few important fixes around live rights and long-running saves. New Game Settings · Added gameplay sliders when starting a new save. · You can now adjust starting cash, starting audience reach, sponsor value, advertising value, production costs, airing costs, operating costs, talent fees, talent app…Game update28 May 2026V0.13.1Broadcast Empire v0.13.1 This update brings soaps into Broadcast Empire as a proper long-running programming system, alongside improvements to talent generation, rights handling, Workshop support and franchise pacing. New: Soaps Soaps are now a full commissioning category, built for high-volume scheduling and long-term audience loyalty. · Added 20 new soap formats , including family soaps, teen…