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Iron GravesNewsUpdate v0.5.0: The Generator & Navigation Overhaul
In-game event

Update v0.5.0: The Generator & Navigation Overhaul

Iron Graves · published 14 May 2026, 16:31 UTC

All newsPlayers around this dateRead on Steam

Major Update v0.4.1 ➡️ v0.5.0: A New Generation of Derelicts


Scavengers, the void just got more complex. Update v0.5.0 is a massive leap forward, featuring a deep architectural overhaul of how ships are built and how you navigate them.

🏗️ Ship Generator 2.0

We have completely rewritten the core logic for interior generation.

  • Realistic Room Layouts: Furniture, crates, and machinery are now placed using a more logical, "lived-in" algorithm. No more random clusters – rooms now have clear functional zones.

  • New Decorations: Added pipes, ventilation valves, and wall-mounted tool plates to increase visual variety and immersion.

  • High-Voltage Hazards: Watch your step! Exposed wiring can now be found hanging from ceilings or protruding from walls. If the ship's power is active, these live wires will deliver a punishing electrical shock to any drone (or monster) that gets too close. Use caution when restoring power to older derelicts!

  • Exploding Compressors: Watch your fire! New physical hazards have been added. Damaged compressors can now chain-react and explode, causing massive damage to anything (or anyone) nearby.

🗺️ Navigation & Radar Enhancements

Knowing where you are is key to survival.

  • Ship Outlines: The Docking Screen and Minimap now display the structural outline of the derelict ship. This makes orientation significantly easier during complex missions.

  • Large Radar Overhaul: The Radar system has been optimized and refined for better performance and clarity when scanning large sectors.

  • Ventilation Control: New manual valves allow you to interact with the ship's environment in new ways – use them to redirect gas or isolate sections.

👾 Monster & Performance Optimization

  • Architectural Cleanup: We’ve overhauled how monsters are loaded and managed in memory. This reduces stutters during ship generation and improves frame stability when multiple hostiles are active.

  • Insect Swarm Fixes: Resolved several lingering issues with swarm behavior and pathfinding.

  • Loading Sync: Fixed a critical bug where monster data could get de-synced during ship loading.

🔧 Technical Changes

  • Version 0.5.0: The version counter has been bumped to reflect these major architectural shifts.

  • UI Polish: Adjusted the size and positioning of various HUD elements for better readability on high-resolution screens.

  • Table & Chair Alignment: Fixed a long-standing issue with procedurally placed furniture overlapping or floating.

  • Long ship loading: identified and optimized. Ships load up in seconds.

🛰️ Join the Discussion

The new generator changes the game's feel significantly – we want to hear what you think! Join our Discord and share your most interesting ship layouts.
👉 Join the Official Discord ServerThe derelicts are shifting. Good luck, Scavenger.
— The Iron Graves Team

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